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NEW - Download our iLRN2023 Springer Proceedings here! ×
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EXTENDED DEADLINE - Feb 29: Academic and iLEAD submissions in the secound submission round for iLRN2024! ×
  • The Immersive Learning Research Network (iLRN) is an international nonprofit 501(c)3 organization of designers, artists, developers, educators, and research experts collaborating together to achieve our mission, co-creating:

    "the professional association advancing the quality of immersive learning to benefit humanity and our world." 

    • Watch the Recording!

      This webinar will discuss how the US Veterans' Association is leveraging immersive technology to offer a non-pharmaceutical approach to help Veterans address the day-to-day challenges of post-traumatic stress disorder (PTSD), anxiety, depression, acute and chronic pain, and more.

    • Watch the Recording!

      This webinar will discuss this year’s Special Track on Literacy Equity and Immersive Learning. How can tools and technologies be more effectively designed to reduce disparities in educational opportunity and address demands of diverse learners across the learning lifespan?

    • Watch the Recording!

      Watch a recording of the latest CHEX webinar titled "Transforming Language Learning with Intelligent Tutors in Virtual Reality" with guest speaker Amany Alkhayat.

    • iLRN2023 Alternate Reality Game!

      Explore the potential of alternate reality games playing iLRN's ARG "Genesis," an exciting and engaging alternate reality game - and collaborate with other iLRNetwork experts on this exciting, experiential action research project! As technology continues to advance, so does the way in which we learn and teach. Alternate reality games offer a unique opportunity to enhance and transform the learning experience.

      Free to a limited number of registered iLRN2023 attendees!


      Immerse California: visit Hearst Castle, sandy beaches & Castoro Cellars vineyard!


      iLRN2023 Registration is OPEN!


      Showcase your immersive learning tech products!


      Help co-create the interdisciplinary knowledge base of immersive learning!


      Connecting XR industry practitioners, researchers, stakeholders, & developers!

  • Branch House Forums

    The Immersive Learning Research Network has three Primary Houses, together forming the FOUNDATIONAL KNOWLEDGE of Immersive Learning.

    (A) Computer Science
    (B) Game Design
    (C) the Learning Sciences 

    Contributions to the emerging field of Immersive Learning are thought to stem from the ongoing discovery, design, and application of these fields.  

    Hence, the Computer Science, Game Design, and the Learning Sciences contributions are thus,

    BRANCH HOUSE ONE or the iLRN Knowledge Tree Trunk.

    Expert areas of immersive learning applications = our iLRN Branches. 

    The remaining nine tracks of our annual conference are likewise associated with iLRN Knowledge Tree "Branch Houses" of Application. 
     (the links are to iLRNetwork Branch House Forums, open to iLRN members to post): 

  • Join our community of research, design, and practice of high quality immersive learning environments! 

    Join iLRN!

    The Foundations of Immersive Learning Research

    • Computer Science
    • Game Studies & UX
    • Learning Sciences
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