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The Immersive Learning Research Network (iLRN) is an international nonprofit 501(c)3 organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning.
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5th iLRNFuser Game Jam
Dive into the intersection of game development and global impact with our exclusive 5th Annual iLRNFuser Game Jam. In this webinar recording, you will hear about this opportunity to connect with a community of students, researchers, PhD students, and academics passionate about leveraging virtual worlds for positive change.
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Thursday, December 14 at 12 pm PST, 3 pm EST
Join us for a CHEX webinar titled "Transforming Language Learning with Intelligent Tutors in Virtual Reality" with guest speaker Amany Alkhayat.
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Thank you for a great iLRNovember!
iLRNovember was a month of celebrating immersive learning innovation and our wonderful members who make this community stronger with their excellent contributions.
Click the button below to view webinar recordings.
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iLRN2023 Alternate Reality Game!
Explore the potential of alternate reality games playing iLRN's ARG "Genesis," an exciting and engaging alternate reality game - and collaborate with other iLRNetwork experts on this exciting, experiential action research project! As technology continues to advance, so does the way in which we learn and teach. Alternate reality games offer a unique opportunity to enhance and transform the learning experience.
Free to a limited number of registered iLRN2023 attendees!
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Immerse California: visit Hearst Castle, sandy beaches & Castoro Cellars vineyard!
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CONFERENCE
iLRN2023 Registration is OPEN!
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IMMERSIVE TECHSPO
Showcase your immersive learning tech products!
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APPLICATION
Help co-create the interdisciplinary knowledge base of immersive learning!
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MENTOR PROGRAM LAUNCHED!
Connecting XR industry practitioners, researchers, stakeholders, & developers!
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Branch House Forums
The Immersive Learning Research Network has three Primary Houses, together forming the FOUNDATIONAL KNOWLEDGE of Immersive Learning.
(A) Computer Science:
(B) Game Design
(C) the Learning SciencesContributions to the emerging field of Immersive Learning are thought to stem from the ongoing discovery, design, and application of these fields.
Hence, the Computer Science, Game Design, and the Learning Sciences contributions are thus,
BRANCH HOUSE ONE or the iLRN Knowledge Tree Trunk.
Expert areas of immersive learning applications = our iLRN Branches.
The remaining nine tracks of our annual conference are likewise associated with iLRN Knowledge Tree "Branch Houses" of Application.
(the links are to iLRNetwork Branch House Forums, open to iLRN members to post):- Branch House 2. Assessment and Evaluation (A&E)
- Branch House 3. Galleries, Libraries, Archives, & Museums (GLAM)
- Branch House 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
- Branch House 5. STEM Education
- Branch House 6. Language, Culture, & Heritage (LCH)
- Branch House 7. Medical & Healthcare Education (MHE)
- Branch House 8. Nature & Environmental Sciences (NES)
- Branch House 9. Workforce Development & Industry Training (WDIT)
- Branch House 10. Self and Co-Regulated Learning With Immersive Learning Environments (SCILE)
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News
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Upcoming Events
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Join our community of research, design, and practice of high quality immersive learning environments!
The Foundations of Immersive Learning Research
- Computer Science
- Game Studies & UX
- Learning Sciences