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The Immersive Learning Research Network (iLRN) is an international nonprofit 501(c)3 organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning.
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Submit Your Work to JAID Special Issue
Submit Your Work to a Special Issue of the Journal of Applied Instructional Design (JAID)
Article proposals are due October 15, 2023. Click the button below for more information. -
iLRN2024 Call for Papers and Proposals
Conference theme: "Tech4Good"
IMPORTANT DATES
Special Track Deadline: 17th September 2023
Tutorial Deadline: 31st October 2023
Full Paper Submission Deadline: 17th November 2023 -
Congratulations iLRN2023 Award Winners!
Winners of the iLRN2023 Conference Awards were announced at the awards banquet on the evening of June 28, 2023 in California.
Click the button below to see the list of winners.
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iLRN2023 Alternate Reality Game!
Explore the potential of alternate reality games playing iLRN's ARG "Genesis," an exciting and engaging alternate reality game - and collaborate with other iLRNetwork experts on this exciting, experiential action research project! As technology continues to advance, so does the way in which we learn and teach. Alternate reality games offer a unique opportunity to enhance and transform the learning experience.
Free to a limited number of registered iLRN2023 attendees!
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Immerse California: visit Hearst Castle, sandy beaches & Castoro Cellars vineyard!
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CONFERENCE
iLRN2023 Registration is OPEN!
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IMMERSIVE TECHSPO
Showcase your immersive learning tech products!
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APPLICATION
Help co-create the interdisciplinary knowledge base of immersive learning!
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MENTOR PROGRAM LAUNCHED!
Connecting XR industry practitioners, researchers, stakeholders, & developers!
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Branch House Forums
Member submissions of research, design, and practice from the above three areas correspond to fundamental knowledge in the emerging discipline of Immersive Learning.
Contributions from these disciplines constitute the foundation or TRUNK of the iLRNetwork Knowledge Tree; and papers and presentations in these areas are Track 1 of our annual conference.
The remaining nine tracks of our annual conference are likewise associated with iLRN Knowledge Tree "Branch Houses" of Application.
(links to Branch House Forums, open to iLRN members to post):- Branch 2. Assessment and Evaluation (A&E)
- Branch 3. Galleries, Libraries, Archives, & Museums (GLAM)
- Branch 4. Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS)
- Branch 5. STEM Education
- Branch 6. Language, Culture, & Heritage (LCH)
- Branch 7. Medical & Healthcare Education (MHE)
- Branch 8. Nature & Environmental Sciences (NES)
- Branch 9. Workforce Development & Industry Training (WDIT)
- Branch 10. Self and Co-Regulated Learning With Immersive Learning Environments (SCILE)
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News
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Join our community of research, design, and practice of high quality immersive learning environments!
The Foundations of Immersive Learning Research
- Computer Science
- Game Studies & UX
- Learning Sciences