Jump to content
NEW - Download our iLRN2023 Springer Proceedings here! ×
  • Program for iLRN2024 - Scotland (June 10 - 13)

  • Here, you can find the preliminary block schedule for the conference in Scotland. Changes are still possible.

    Scotland (BST) June 10
    University of Glasgow
    June 11
    Anstruther / St. Andrews
    June 12
    University of Glasgow - ARC Lab
    June 13
    University of Glasgow - ARC Lab
      Lecture Hall 1 Room 1 Room 2 Seminar Suite Seminar room 1 Seminar room 2 XR Suite Seminar Suite Seminar room 1 Seminar room 2 XR Suite
    7:30 am  
    Traveling to Anstruther
                   
    8:00 am                  
    8:30 am Registration                
    9:00 am Welcome
    Keynote
    Keynote
    9:30 am
    Keynote
    Tea & Biscuits
    10:00 am
    Keynote
    Coffee + Poster Session 1
    Tutorial 1
      Coffee + Poster Session 2
    Tutorial 3
     
    10:30 am Coffee
    Session F1: Oral presentations
    Session F2: Oral presentations
    Demos 1
    Session J1: Oral presentations
    Session J2: Oral presentations
    Demos 2
    11:00 am
    Session A: Symposium
    Session D1: Oral presentations
    Session D2: Oral presentations
    11:30 am
    Session K1: Oral presentations
    Session K2: Doctoral Colloquium
    12:00 pm
    Lunch
    Session G1: Oral presentations
    Session G2: Oral presentations
    12:30 pm
    Lunch
    1:00 pm
    Lunch + Poster Session 1
    Lunch + Poster Session 2
    1:30 pm
    Session B: Panel
    Session E1: Oral presentations
    Session E2: Oral presentations
    2:00 pm
    Session H: Oral presentations
    Workshop 1
    Tutorial 2
    Tutorial 1
    Session L: Oral presentations
    Workshop 2
    Tutorial 4
     
    2:30 pm iLRNFuser
    Featured Talk
     
    3:00 pm Coffee  
    3:30 pm
    Featured Talk
    Traveling to St. Andrews Coffee Coffee  
    4:00 pm
    Immersive activities at St. Andrews
    Session I: Panel
     
    Featured Talk
    4:30 pm    
    5:00 pm           Closing Ceremony
    5:30 pm                  
    6:00 pm  
    Traveling back from St. Andrews
                   
    6:30 pm
    Civic Reception & Gala Dinner at City Chambers
                   
    7:00 pm                
    7:30 pm                
  • iLRN2024: Scotland

    • 9th June, 2024: Pre-Conference Tour:   immerse in Scotland and put you in good company with fellow immersive learning professionals in preparation for the conference! Join us in the morning for a tour of student exhibitions at The Glasgow School of Art, followed by a tour of downtown Glasgow’s murals and the art of this quintessentially Scottish city - completing our day in a local pub for a pint or a wee bit of whiskey and fellowship. Registrants are eligible to win a pair of Meta Rayban sunglasses in exchange for sharing your stories of the iLRN2024 conference throughout the week!

    • 10th June, 2024: Opening Day of iLRN2024: Scotland! The University of Glasgow hosts our 10th iLRN Conference with a full day of presentations. Don't miss our Civic Reception at the Glasgow City Chambers with a special welcome by the city's mayor and invocation of our iLRN Circle of Scholars - with a very special iLRN2024 Gala Dinner in Glasgow City Chambers to follow with traditional Scottish fare (dietary options available), dancing, singing, poetry, and, of course, bagpipes!  

    • 11th June, 2024: Trip to Anstruther and St. Andrews, Scotland. Hop on the iLRN bus and travel from Glasgow to Dreel Halls in Anstruther and later to the the University of St. Andrews for a full day of exploration and conference presentations related to this year's Special Track on Immersive Learning and Sustainability in the Climate Crisis! Choose your bus ride home to determine the games and fun you'll have. 

    • 12th June, 2024: University of Glasgow's ARC Lab with presentations, exhibitions & workshops! Learn from fellow experts in immersive learning and explore offerings from iLRN vendors and hands-on exhibitions. The evening's Awards Ceremony will present our 10th annual awards for best contributions to iLRN, followed by a toast and celebration. 

    • 13th June, 2024: University of Glagow's ARC Lab, exhibitions & workshops! Don't miss out on the final day of the iLRN2024 conference, including best paper presentations, special network announcements and a passing of the iLRN torch to iLRN2025: Chicago, Illinois! 

  • Preliminary schedule of presentations in Scotland

    June 10 - University of Glasgow

    June 10 - University of Glasgow
    Time Activity Location Presentations Tracks Submission Category
    8:30 am - 9:00 am Registration        
    9:00 am - 9:30 am Welcome Lecture Hall      
    9:30 am - 10:30 am Keynote Lecture Hall Immersive Learning in the age of AI
    Sara de Freitas
       
    10:30 am - 11:00 am Coffee        
    11:00 am - 12:30 pm Session A: Symposium Lecture Hall Symposium on Design Considerations for Authentic Learning in Extended Reality (XR) Environments and Experiences (Paper 168)
    Victoria Lowell, Paula MacDowell, Victoria Abramenka-Lachheb, Marie-Luce Bourguet, Todd Cherner, Sean Kao, Tony Liao, Sarune Savickaite, Matthew Schmidt, Kristin Torrence and Quincy Wang
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
    12:30 pm - 1:30 pm Lunch        
    1:30 pm - 2:30 pm Session B: Panel Lecture Hall iLRN Consultancy: Opportunities and Organization
    Patrick O'Shea, Jonathon Richter, Tim Scapin and Fredrica Higgs
       
    2:30 pm - 3:00 pm Session C : iLRNFuser GameJam Lecture Hall Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester (Paper 129)
    Chaye Foster, Emilia Urdl, Christin Steller, Sabahodin Sharaf, Ronja Rößner, Stylianos Mystakidis, Jack Ingram, Hari Konda Ramamoorthy and Markos Mentzelopoulos
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Introduction to and presentation of results of the 2024 iLRNFuser GameJam
    Markos Mentzelopoulos & Kai Erenli
       
    3:00 pm - 3:30 pm Coffee        
    3:30 pm - 4:00 pm Featured Talk Lecture Hall Immersive technologies for engaging museum visitors online and onsite
    Maria Economou
       
    from 6:30 pm Civic Reception & Gala Dinner at City Chambers City Chambers      
  • June 11 - Anstruther / St. Andrews

    June 11 - Anstruther / St. Andrews
    Time Activity Location Presentations Tracks Submission Category
    From 7:30 am Traveling to Anstruther Start from George Square    
    9:30 am - 10:00 am Tea & Biscuits        
    10:00 am - 11:00 am Keynote Room 1 Jacquie Aiken    
    11:00 am - 12:00 pm Session D1: Oral presentations Room 1 Amplifying Immersive Climate Learning within the Heritage Sector (Paper 56)
    Maria Andrei, Sharon Pisani, Alan Miller, Iain Oliver, Catherine Anne Cassidy, Sonja Heinrich, and Richard Bates
    Special Track 2: Sustainable Development and Immersive Learning in the Climate Emergency Academic Full Paper
          What the Amazon Can’t Deliver: Lessons Learned from Virtual Reality-Based Sustainability Education (Paper 68)
    Kristian Träg and Miriam Mulders
    Special Track 2: Sustainable Development and Immersive Learning in the Climate Emergency Academic Full Paper
          Conceptualizing and Developing an AR-enriched Workshop for Teaching School Children in a Botanical Garden (Paper 146)
    Jule M. Krüger and Steffen Ramm
    Track 8: Nature & Environmental Sciences (NES) iLEAD Paper
      Session D2: Oral presentations Room 2 Designing MetaHuman-Based Historical Characters in Virtual Exhibitions and Scenes: A Case Study on St Andrews (Paper 51)
    Victor Yuan, Alan Miller, Perin Joy Westerhof Nyman and Iain Oliver
    Track 3: Galleries, Libraries, Archives, & Museums (GLAM) Academic Full Paper
          Innovation in Heritage Education: Exploring ImmersiveTechnologies Across European Museum and Heritage Sites (Paper 106)
    Jasmine Aavaranta Hansén, Almevik Gunnar, Fornander Elin, William R. Illsley, Wilhelm Lagercrantz, Petrina Vasileiou and Jonathan Westin
    Track 3: Galleries, Libraries, Archives, & Museums (GLAM) Academic Short Paper
          Virtual Recreation in Augmented Reality for Artistic Expression and Exhibition (Submission 163)
    Jeffrey Price, Hamida Khatri, Bryon Caldwell, Justin Shaw, Brandon Coffey and Scott Krabbenhoft
    Track 3: Galleries, Libraries, Archives, & Museums (GLAM) iLEAD Submission
    12:00 pm - 1:30 pm Lunch  
    1:30 pm - 2:30 pm Session E1: Oral presentations Room 1 Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study (Paper 37)
    Georgios Vontzalidis, Stylianos Mystakidis, Athanasios Christopoulos and Konstantinos Moustakas
    Track 5: STEM Education Academic Full Paper
          Unveiling the Forgotten: 3D Reconstruction of the Colored Orphan Asylum (Paper 176)
    Xin Wen and Alan Miller
    Special Track 2: Sustainable Development and Immersive Learning in the Climate Emergency Academic Full Paper
          Immersive Learning of Cerebral Visual Impairment: Understanding Vision through Dynamic Immersive Simulations (Paper 177)
    Catherine Anne Cassidy, Iain Oliver, Kamila Oles, Helen St Clair Tracy, Andrew Blaikie and Alan Miller
    Special Track 2: Sustainable Development and Immersive Learning in the Climate Emergency Academic Full Paper
      Session E2: Oral presentations Room 2 Designing for headset VR from a longer desktop VR learning experience: Watershed Explorers: Industrial History (Paper 82)
    Alec Bodzin, Robson Araujo-Junior, Thomas Hammond, Zilong Pan, David Anastasio, Jonah Burd, Kavya Jhaveri and Quan Le
    Track 8: Nature & Environmental Sciences (NES) iLEAD Paper
          Design of Virtual Reality Environments to Support Learning in History Education (Paper 108)
    Elisa Serrano-Ausejo and Peter Mozelius
    Track 1: Foundations in Immersive Learning Research and Theory Academic Short Paper
          Creating Authentic Historical Costumes to Augment Virtual Humans for Cultural Heritage (Paper 160)
    Junyu Zhang, Alan Miller and Perin Westerhof Nyman
    Special Track 2: Sustainable Development and Immersive Learning in the Climate Emergency Academic Full Paper
    2:30 pm - 3:30 pm Featured Talk Room 1 Catherine Anne Cassidy    
    3:30 pm - 4:00 pm Traveling to St. Andrews        
    From 4:00 pm Immersive activities at St. Andrews St. Andrews 1) Guide through town
    2) Beach Walk
    3) Museum tour
    4) Traditional Scottish Hostelery
       
    From 6:00 pm Traveling back from St. Andrews        
  • June 12 - University of Glasgow - ARC Lab

    June 12 - University of Glasgow - ARC Lab
    Time Activity Location Presentations Tracks Submission Category
    9:00 am - 10:00 am Keynote Seminar Suite Immersive Learning That Works: Research Grounding and Paths Forward
    Leonel Morgado & Dennis Beck
       
    10:00 am - 10:30 am Coffee + Poster Session 1 Atrium see Lunch time slot    
    10:00 am - 1:00 pm Tutorial 1 (Part 1) Seminar Room 2 Designing Immersive Experiences in ShapesXR - Part 1
    Marco Gilardi, Mohammed Soheeb, and Luke Beveridge
       
    10:30 am - 1:00 pm Demos XR Suite Supporting Career Guidance and Vocational Training in Fishery and Maritime Professions with Virtual Reality (Paper 126)
    Mikhail Fominykh and Ekaterina Prasolova-Forland

    Other demos in the XR Suite space (TBA)
    Track 9: Workforce Development & Industry Training (WDIT) iLEAD Paper
    10:30 am - 12:00 pm Session F1: Oral presentations Seminar Suite Adaptive Learning and Instruction with Augmented Reality: A Scoping Review (Paper 78)
    Jule M. Krüger
    Track 1: Foundations in Immersive Learning Research and Theory Academic Short Paper
          Circles: A Framework for Creating Inclusive Virtual Reality Learning Activities in Social Learning Spaces (Paper 94)
    Anthony Scavarelli, Ali Arya and Robert J. Teather
    Track 1: Foundations in Immersive Learning Research and Theory Academic Short Paper
          Perceptions of Higher Education Students on Immersive Virtual Reality for Communication Skills Training. The Bodyswaps Case (Paper 135)
    Carl Boel
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
      Session F2: Oral presentations Seminar room 1 Exploring the Influence of Immersive Virtual Reality on Science Learning – An Affordance Approach (Paper 55)
    Fabian Froehlich, Jan L. Plass and Bruce D. Homer
    Track 5: STEM Education Academic Full Paper
          Teachers’ Technology Acceptance and Perceptions of Augmented Reality (AR) Instructional Content and Curriculum Resources for Engaging Science Students in Taxonomy and Classification Through AR-Technology-Assisted Learning (Submission 164)
    Victoria Lowell and Kevin Jones
    Track 5: STEM Education iLEAD Submission
          Experiences of Personal and Social Immersion in a Videogame for Middle School Life Science (Paper 181)
    Shari Metcalf, Jennifer Scianna and David Gagnon
    Track 5: STEM Education Academic Short Paper
          Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models (Paper 185)
    Alexander Steinmaurer, Andreas Dengel, Mario Comanici, Josef Buchner, Josef Memminger and Christian Gütl
    Track 5: STEM Education Academic Short Paper
    12:00 pm - 1:00 pm Session G1: Oral presentations Seminar Suite Creativo: Design and Evaluation of a Multi-User Collaborative Learning Environment in Virtual Reality (Paper 48)
    Luca Schreiber, Markus Weißenberger and Andreas Riener
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) Academic Full Paper
          Social and Emotional Learning through Immersive Experiences for Students with Disabilities (Paper 104)
    Julie B. Fogt and Sara C. Heintzelman
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) iLEAD Paper
          Immersive Virtual Learning Spaces for Emotional Engagement in Education with the Classroom-ready Virtual Reality Device CLASSVR (Paper 122)
    Celestino Magalhães, Marco Bento and José Alberto Lencastre
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) Academic Short Paper
      Session G2: Oral presentations Seminar room 1 Measuring Cognitive Load with Eye-tracking during Mental Rotation with 2D and 3D Visualization in AR (Paper 21)
    Yuko Suzuki, Fridolin Wild and Eileen Scanlon
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
          Describing and Interpreting Immersive Learning Cases with the Immersion Cube and the Immersive Learning Brain (Paper 59)
    Dennis Beck and Leonel Morgado
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
          An Evaluation of Headset vs Desktop Use for Accessing Virtual Worlds in a Higher Education Context (Paper 87)
    Gary Burnett
    Track 1: Foundations in Immersive Learning Research and Theory Academic Short Paper
    1:00 pm - 2:00 pm Lunch + Poster Session 1 Atrium Project Shoot: Effects of the Virtual Learning Environment on Archery Training (Submission 66)
    Kitty Zhuang, Lucas Li, Irene Humer and Christian Eckhardt
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Submission
          Enhancing Cyber Prevention Education: Utilising Virtual Reality Technology for Parents/Carers and Teachers (Paper 81)
    Arthur Jones, Steffi Davey, James Fenwick, Richard Wallis, Kate Whitfield and Babak Akhgar
    Track 5: STEM Education Academic WiP Paper
          Global Citizenship: A Journey Through Immersive Education (Paper 103)
    Fredrica Higgs and Patrick O'Shea
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Immersive, Inventive, and Gamified Narratives for Digital Citizenship Formation in the OnLIFE Education Paradigm (Paper 131)
    Luiza Schell and Eliane Schlemmer
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Design of Immersive Virtual Reality Environment for Learning 3D Transformations (Paper 152)
    Maha Alobaid and Michael Manzke
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Embedding and Evaluating Virtual Reality Sepsis Simulations into Online and Distance Learning across Multiple Healthcare Professions (Paper 154)
    Tim Coughlan, Chris Kubiak, Sharif Haider, Esther Almond, Fridolin Wild
    Track 7: Medical & Healthcare Education (MHE) Academic WiP Paper
    2:00 pm - 3:30 pm Session H: Oral presentations Seminar Suite Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults (Paper 44)
    Matthew Schmidt, Jie Lu, Noah Glaser, Shangman Li and Yueqi Weng
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Full Paper
          Mind Perception of Avatars: A Focus Group Study (Paper 102)
    Komala Mazerant, Alexander P. Schouten, Sanne B.T. Smit, Zeph M.C. van Berlo and Lotte M. Willemsen
    Special Track 3: Literacy Equity and Immersive Learning Academic Full Paper
          An Exploration of Immersive Virtual Reality as an Empathic-Modelling tool (Paper 111)
    Sharon Cook, Gary Burnett, Ahmed Ehab Abdelsalam and Karen Sung
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Short Paper
          Building Background Knowledge to Support Literacy through Immersive Learning (Paper 121)
    Sara C. Heintzelman and Julie B. Fogt
    Special Track 3: Literacy Equity and Immersive Learning iLEAD Paper
      Workshop 1 Seminar room 1 IEEE TC-ILE Workshop: Bridging Extended Reality and Artificial Intelligence in Immersive Learning (Paper 191)
    Andreas Dengel and Alexander Steinmaurer
       
    2:00 pm - 4:30 pm Tutorial 2 Seminar room 2 Using Unity Game Engine to Create Immersive Virtual Reality Learning Content
    Leander Mecklenburg and Victoria Lowell
       
      Tutorial 1 (Part 2) XR Suite Designing Immersive Experiences in ShapesXR - Part 2
    Marco Gilardi, Mohammed Soheeb, and Luke Beveridge
       
    3.30 pm - 4:00 pm Coffee Atrium      
    4:00 pm - 5:00 pm Session I: Panel Seminar Suite Interactive & Immersive Learning Media in Higher Education – XR and Beyond
    Daniel Mitelpunkt, Daphne Economou, Paula MacDowell, and colleagues
       
  • June 13 - University of Glasgow - ARC Lab

    June 13 - University of Glasgow - ARC Lab
    Time Activity Location Presentations Tracks Submission Category
    9:00 am - 10:00 am Keynote Seminar Suite Making Meaning Through Artistic Embodied Experience
    Steve Benford
       
    10:00 am - 10:30 am Coffee + Poster Session 2 Atrium see Lunch time slot    
    10:00 am - 1:00 pm Tutorial 3 Seminar Room 2 Creating XR learning experiences finally made easy and affordable
    Carl Boel
       
    10:30 am - 1:00 pm Demos XR Suite TBA    
    10:30 am - 11:30 am Session J1: Oral presentations Seminar Suite Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project's Virtual Reality Curriculum for Neurodiverse Adults in STEM (Paper 74)
    Noah Glaser, Prasad Calyam, Yupei Duan, Shangman Li, Cannon Ousely, Zeinab Parishani, Shreya Sai Nuguri, Anirudh Kambhampati, Mohan Yang and Amogh Chetankumar Joshi
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Short Paper
          Exploring the Inclusive Design and Use of Social MultiPlatform Virtual Reality for a Post-Secondary Gender Diversity Workshop (Paper 93)
    Anthony Scavarelli, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen and Julie McCann
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Short Paper
          eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges (Paper 156)
    Fridolin Wild, Tim Coughlan, Sarah Davies, Rebecca Shepherd, Trevor Collins, Aitch King and Jade Matos Carew
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Short Paper
      Session J2: Oral presentations Seminar Room 1 Is Usability always Productive in Learning Environments? (Paper 30)
    David Panzoli, Judicaël Thivet, Eduarda Abrantes, Gustavo dos Reis, Michel Galaup, Pierre Lagarrigue and Maria Gonzalez Martinez
    Track 2: Assessment and Evaluation (A&E) Academic Full Paper
          Learning from Immersive Augmented Reality on COVID-19 Transmission (Paper 38)
    Ioannis Vrellis, Tassos Mikropoulos and George Koutromanos
    Track 7: Medical & Healthcare Education (MHE) Academic Full Paper
          Shaping the Future of Healthcare: The University of Manitoba's Virtual Reality Interprofessional Education (VR-IPE) Program (Paper 65)
    Nicole Harder, Kimberly Workum, Moni Fricke, Kellie Graveline and Lawrence Gillman
    Track 7: Medical & Healthcare Education (MHE) iLEAD Paper
    11:30 am - 1:00 pm Session K1: Oral presentations Seminar Suite Tapping into designers’ creative process of immersive narratives (Submission 73)
    Lavinia Hirsu and Julie McAdam
    Track 6: Language, Culture, & Heritage (LCH) iLEAD Submission
          Meeting the Viruses and Making them Visible (Paper 153)
    Daniel Livingstone, Edward Hutchinson and Rachael Suétt
    Track 5: STEM Education iLEAD Paper
          TomKat in Schools: Co-created Narratives to Resignify Schools in the OnLIFE Education Paradigm (Paper 173)
    Luiza Schell, Bárbara Cleto and Eliane Schlemmer
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic Short Paper
      Session K2: Doctoral Colloquium Seminar Room 1 Challenging Stereotypes Around NeurodiversityThrough Co-Design in a 2D Videogame, The Things Left Behind (Paper 69)
    Zeinab Parishani, Noah Glaser, Shangman Li, Devon Whalen, Dana AlZoubi, K. Rende Mendoza, and Heath Palmer
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) DC Paper
          How Interactivity and Presence Affect Learning in Immersive Virtual Reality: A Mixed Methods Study Design (Paper 88)
    Nicola Fern, Alexandra I. Cristea, Sam Nolan and Craig Stewart
    Track 1: Foundations in Immersive Learning Research and Theory DC Paper
          Investigating the Relationship Between Motivational Factors and Actual Usage of Augmented Reality from academic staff perspective in Higher Education (Submission 97)
    Ebtisam Alqahtani
    Track 5: STEM Education DC Submission
          ‘VR is more than a game, it’s way too brilliant for that’: Immersive learning impact in college healthcare education1 (Submission 98)
    Laura Sheerman
    Track 7: Medical & Healthcare Education (MHE) DC Submission
          Involving Individuals with Autism in Design of an Immersive Learning Environment (Paper 150)
    Gunjan Kumari
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) DC Paper
          Reflections on the Technological and Immersive Elements in Educational Practices in Virtual Reality (Paper 159)
    Daniela R Bicalho, João Piedade and J.F. Matos
    Track 1: Foundations in Immersive Learning Research and Theory DC Paper
          Virtual Environments for Enhanced Spatial Skill Acquisition in Computer Graphics (Submission 178)
    Maha Alobaid and Michael Manzke
    Track 5: STEM Education DC Submission
          How can museums effectively design AR-based and gamified museum apps to better enhance visitors' learning experience? (Submission 180)
    Shaojie Ni
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) DC Submission
    1:00 pm - 2:00 pm Lunch + Poster Session 2 Atrium Headgear-free 3D interactions for asynchronous, online learning experiences: an exploration of design, development and integration (Paper 47)
    Helen Mckenna, Daniel Mitelpunkt, Robyn Lowe and David Blanco
    Track 5: STEM Education Academic WiP Paper
          Virtual Learning Laboratories for High School Chemistry Lab: An Immersive Learning User Study (Paper 67)
    Kaili Shan, Tiger Sun, Jarrod Tard, Lucas Li, Brandon Woodard, Christian Eckhardt and Irene Humer
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Immersive Learning: Challenges and Trends (Paper 138)
    Sajjad Bagheri Baba Ahmadi and Marco Gilardi
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
          Unlocking Achievements: The ACATAR Path to Personalized Learning (Submission 148)
    Kai Erenli
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Submission
          Exploring the Impact of Metaverse Worlds on Cross-Cultural Understanding in International Collaborative Presentations (Paper 189)
    Hayashi Masako
    Track 1: Foundations in Immersive Learning Research and Theory  Academic WiP Paper
          How Do Different Degrees of Immersion and Points of View in Immersive Videos Affect the Quality of Science Communication? (Paper 190)
    Robin Wagner, Georg Pardi, Jennifer Müller, Birgit Brucker and Peter Gerjets
    Track 5: STEM Education Academic WiP Paper
    2:00 pm - 3:30 pm Session L: Oral presentations Seminar Suite The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR (Paper 15)
    Fabian Froehlich, Bruce D. Homer and Jan L. Plass
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
          Ready Student One: A Framework for Avatar Design in Higher Education (Paper 43)
    Gary Burnett
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
          Exploiting the TARC framework: The relations between educators’ attitudes towards AR, innovativeness, digital skills, and AR skills in education (Paper 92)
    Stavros A. Nikou, Maria Perifanou and Anastasios A. Economides
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
          Perfecting the Interdisciplinary Storm: Immersive Narrative Development Workflows in Context of Meteorology Labs (Paper 119)
    Rachael Kaye, Austin Porter, Christine Moore, Neha Balamurugan, Hanieh Khaleghian and Robert LiKamWa
    Track 1: Foundations in Immersive Learning Research and Theory Academic Short Paper
    2:00 pm - 3:30 pm Workshop 2 Seminar Room 1 Engagement in Online Synchronous Workshops: Fostering Interactive and Immersive Learning by Leveraging Breakout Rooms (Paper 127)
    Thayná Assis Bertholini
       
    2:00 pm - 4:00 pm Tutorial 4 Seminar room 2 Authoring a Personal GPT for your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper
    Leonel Morgado & Dennis Beck
       
    3:30 pm - 4:00 pm Coffee Atrium      
    4:00 pm - 5:00 pm Featured Talk Seminar Suite Ken Bigger    
    5:00 pm - 5:30 pm Closing Ceremony Seminar Suite      
×
×
  • Create New...