Jump to content
iLRN2024 Proceedings (iLEAD and selected academic contributions) are now available at our Digital Library. Springer proceedings for Academic Full and Short papers will be available in the Fall. ×
  • Program for iLRN2024 - online (June 3 - 5)

  • iLRN2024 ONLINE: June 3, 4, & 5! 

    High quality Academic, Design, Education, and Futures presentations for our 5th online conference to take place across a variety of web-based and virtual platforms, including Frame VR, Engage VR, Virbela, and Cvent. Join us for the induction of iLRN First Circle of Scholars and the iLRN conference for Guided Virtual Adventures, workshops, and presentations from around the world - with times sensitive to Asia-Pacific, European, and American schedules! 

    RECENT CHANGES: Paper 16 moved to Session A, paper 169 moved to Session F.

    Register Now! 

  • Here, you can find the preliminary block schedule for the online conference. Changes are still possible.

    USA (PDT) USA (EDT) Scotland (BST) EU (CEST) India (IST) Japan (JST) AUS (AEST) June 3 June 4 June 5
    0:00 3:00 8:00 9:00 12:30 16:00 17:00 Session A: Oral presentations
    Workshop 2
    Session K: Oral presentations
    1:00 4:00 9:00 10:00 13:30 17:00 18:00 Session B: Oral presentations Session L: Oral presentations
    2:00 5:00 10:00 11:00 14:30 18:00 19:00 iLRN UK Welcome Session F: Oral presentations Session M: Poster session 1
    3:00 6:00 11:00 12:00 15:30 19:00 20:00 Guided Virtual Adventure 1    
    4:00 7:00 12:00 13:00 16:30 20:00 21:00
    Workshop 1
    Instant Networking Instant Networking
    5:00 8:00 13:00 14:00 17:30 21:00 22:00 Featured Talk A  
    6:00 9:00 14:00 15:00 18:30 22:00 23:00 Session C: iLRNFuser Keynote B Featured Talk C
    7:00 10:00 15:00 16:00 19:30 23:00 0:00 Session D: Oral presentations Session G: Oral presentations Featured Talk D
    8:00 11:00 16:00 17:00 20:30 0:00 1:00 Board of Directors Welcome Session H: Oral presentations
    Tutorial
    9:00 12:00 17:00 18:00 21:30 1:00 2:00 Session E: Oral presentations
    Session I: Oral presentations
    10:00 13:00 18:00 19:00 22:30 2:00 3:00 Keynote A Session N: Poster session 2
    11:00 14:00 19:00 20:00 23:30 3:00 4:00 Guided Virtual Adventure 2 Session J: Panel presentation Closing Keynote C
    12:00 15:00 20:00 21:00 0:30 4:00 5:00 Guided Virtual Adventure 3 Featured Talk B iLRN Organizing Committee Closing
    13:00 16:00 21:00 22:00 1:30 5:00 6:00 Instand Networking Instant Networking  
  • You can now also find the preliminary schedule including paper IDs below. 

    USA (PDT) USA (EDT) Scotland (BST) EU (CEST) India (IST) Japan (JST) AUS (AEST) June 3 Presentations Tracks Submission Category
    0:00 3:00 8:00 9:00 12:30 16:00 17:00 Session A: Oral presentations AR for Science Education: Students’ Behaviour Patterns and the Relationship between Cognitive Load, Knowledge Acquisition and Performance (Paper 19)
    Jessica Lizeth Dominguez Alfaro, Michaela Arztmann and Johan Jeuring
    Track 5: STEM Education Academic Full Paper
                    Pre-service teachers' acceptance and intention to use virtual reality applications in their teaching practice. A case study (Paper 171)
    Evgenia Paxinou, Anthi Karatrantou, Christos Panagiotakopoulos and Dimitrios Kalles
    Track 5: STEM Education Academic Short Paper
                    Scent Box: Prototyping and Instructions for Olfactory Enhancement of VR-Experiences (Paper 16)
    Pia Spangenberger, Kilian Sanchez Holguin and Sarah-Christin Freytag
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
    1:00 4:00 9:00 10:00 13:30 17:00 18:00 Session B: Oral presentations The Application of Procedurally Generated Libraries in Immersive Virtual Reality (Paper 45)
    Saeed Safikhani, Benedikt Gross and Johanna Pirker
    Track 3: Galleries, Libraries, Archives, & Museums (GLAM) Academic Full Paper
                    Exploring the Universal XR Design Strategies Considering Interactive Learning Experiences: A Case Study (Paper 100)
    Daeun Kim and Jeeheon Ryu
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic Short Paper
                    The effects of virtual reality on language acquisition: A systematic review of the evidence (Submission 125)
    Matthias Conrad and David Kablitz
    Track 6: Language, Culture, & Heritage (LCH) iLEAD Presentation
    2:00 5:00 10:00 11:00 14:30 18:00 19:00 iLRN UK Welcome      
    3:00 6:00 11:00 12:00 15:30 19:00 20:00 Guided Virtual Adventure 1 Africa VR
    Diana Njeri
       
    4:00 7:00 12:00 13:00 16:30 20:00 21:00 Workshop 1 Making the Leap to Immersive Learning: Leveraging WebXR to Transition from Web 2.0 to Web 3.0
    Eric Chamberlin
       
    5:00 8:00 13:00 14:00 17:30 21:00 22:00      
    6:00 9:00 14:00 15:00 18:30 22:00 23:00 Session C: iLRNFuser GameJam Game-based Learning Mars EcoVenture: Rover's Odyssey (Paper 128)
    Divine Osanapa, Shahaan Ahmed, Mohammed Shikdar, Jack Ingram, Stephen Selwood, Markos Mentzelopoulos, Kai Erenli and Shaif Hemraj
    iLRNFuser GameJam - Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
                    Telecommunications History Escape Room Puzzle Game: Become a Phryctoria Archmaester (Paper 129)
    Chaye Foster, Emilia Urdl, Christin Steller, Sabahodin Sharaf, Ronja Rößner, Stylianos Mystakidis, Jack Ingram, Hari Konda Ramamoorthy and Markos Mentzelopoulos
    iLRNFuser GameJam - Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Generating Educational Content to Assist Climate Change Awareness (Paper 137)
    Oliver Guy, Katharina Hellmich, Leonard Rexha, Jakob Tüchler, Lewis Vaillant-Jones, Markos Mentzelopoulos, Kai Erenli, Maximilian Mayerl, Jonathon Richter, Jack Ingram, Stephen Selwood and Christopher Kronenberg
    iLRNFuser GameJam - Track 1: Foundations in Immersive Learning Research and Theory iLRNFuser GameJam Presentation
                    Enhancing Learning through conversational AI: An Approach to Ocean Conservation and Recycling Education (Paper 139)
    Vanesa Mendez, Ines Lobo, Yoanna Gramatikova, Fanny Mozes, Stefan Krotenthaler, Aristidis Protopsaltis, Markos Mentzelopoulos, Kai Erenli and Daphne Economou
    iLRNFuser GameJam - Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
                    Footprints: A Walk in Another’s Reality (Paper 174)
    Jonas Zado, Romy Bäbenroth and Linda Piotrowski
    iLRNFuser GameJam - Track 1: Foundations in Immersive Learning Research and Theory iLRNFuser GameJam Presentation
    7:00 10:00 15:00 16:00 19:30 23:00 0:00 Session D: Oral presentations Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect (Paper 32)
    Eileen McGivney, Anna C. M. Queiroz, Mark Roman Miller, Sunny Liu, Brian Beams, Eugy Han, Erika S. Woolsey, Kai Frazier, Xander Peterson, Jeremy Bailenson Jeff Hancock
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
                    A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces (Paper 53)
    Saeed Safikhani, Lennart Nacke and Johanna Pirker
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
                    Insights into College Students’ Experiences and Expectations for VR Integration in Education (Paper 141)
    Meryem Yilmaz Soylu, Lina Kim and Jeonghyun Lee
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
    8:00 11:00 16:00 17:00 20:30 0:00 1:00 Board of Directors Welcome      
    9:00 12:00 17:00 18:00 21:30 1:00 2:00 Session E: Oral presentations AI-Supported Simulation Training: Redefining Teacher Preparation (Submission 76)
    Jasmin Cowin
    Special Track 3: Literacy Equity and Immersive Learning iLEAD Presentation
                    Exploring Augmented Reality for Chinese as a Foreign Language Learners’ Reading Comprehension (Paper 84)
    Xingxing Xie, Mingqi Gong, Zhe Qu and Fenglin Bao
    Track 6: Language, Culture, & Heritage (LCH) Academic Short Paper
                    Outline of a Theoretical and Technological Approach for Reducing Inequalities in the Design of a 360 Synchronous Interactive Telepresence System (Paper 96)
    Andrea Garavaglia, Ilaria Terrenghi and Maurizio De Nino
    Special Track 3: Literacy Equity and Immersive Learning Academic Full Paper
    10:00 13:00 18:00 19:00 22:30 2:00 3:00 Keynote A Harnessing Generative AI for Innovative Education: Leveraging ChatGPT to Transform Immersive Learning
    Helen Crompton
       
    11:00 14:00 19:00 20:00 23:30 3:00 4:00 Guided Virtual Adventure 2 Spatial Environments that Showcase the Work of Women in XR: A Tour of the XR Women Museum, Gallery, Research Corner, and Spatial Computing Business Showcase
    XR Women (Karen Alexander, Ginna Lambert, Robin Moulder, Julie Smithson)
       
    12:00 15:00 20:00 21:00 0:30 4:00 5:00 Guided Virtual Adventure 3 Collaborative Projects in Horizon Worlds
    Tristia Hennessey
       
    13:00 16:00 21:00 22:00 1:30 5:00 6:00 Instant Networking Connect with others in 5-minute chat sessions.    
    USA (PDT) USA (EDT) Scotland (BST) EU (CEST) India (IST) Japan (JST) AUS (AEST) June 4 Presentations Tracks Submission Category
    0:00 3:00 8:00 9:00 12:30 16:00 17:00 Workshop 2 Turning Vision into Reality: Crafting Dynamic Learning Environments with Learning Theory and Teaching Strategies
    Noor Dayana Abd Halim
       
    1:00 4:00 9:00 10:00 13:30 17:00 18:00      
    2:00 5:00 10:00 11:00 14:30 18:00 19:00 Session F: Oral presentations A Computer-Supported Collaborative Learning Environment for Computer Science Education (Paper 12)
    Michael Holly, Jannik Hildebrandt and Johanna Pirker
    Track 5: STEM Education Academic Full Paper
                    A Journey into Space-tial Computing: Trials and Tribulations of an Episodic AR Ballet (Paper 169)
    Genevieve Smith-Nunes and Alex Shaw
    Track 5: STEM Education iLEAD Paper
                    Design and Development of XR-Based Data Problem-Solving Content for Sustainable Development in Education (Paper 99)
    Suhyun Ki and Jeeheon Ryu
    Special Track 2: Sustainable Development and Immerse Learning in the Climate Emergency Academic Short Paper
    3:00 6:00 11:00 12:00 15:30 19:00 20:00        
    4:00 7:00 12:00 13:00 16:30 20:00 21:00 Instant Networking Connect with others in 5-minute chat sessions.    
    5:00 8:00 13:00 14:00 17:30 21:00 22:00 Featured Talk A An Introduction to the IEEE Neuroethics Framework - Education Focus
    Genevieve Smith-Nunes
       
    6:00 9:00 14:00 15:00 18:30 22:00 23:00 Keynote B The Emerging Role of XR in Communal Ecosystems of Learning
    Chris Dede
       
    7:00 10:00 15:00 16:00 19:30 23:00 0:00 Session G: Oral presentations Lessons upon Dislikes: Educational Game Design Principles from Players’ Negative Feedback (Paper 42)
    Wenyi Lu, Hao He, Fan Yu, James Laffey, Alex Urban, Joseph Griffin, Troy Sadler and Sean Goggins
    Track 5: STEM Education Academic Full Paper
                    Optimizing Desktop VR for Immersive Experiences Through User--Centered Design Approach (Paper 91)
    Zilong Pan, Robson Araujo-Junior, Alec Bodzin, Thomas Hammond, David Anastasio, Na Chen, Luke Wong, Brandon Yee and Papa Asibuo
    Track 8: Nature & Environmental Sciences (NES) iLEAD Paper
                    Breaking Barriers in Getting to Yes: Using Immersive Media for Cross-cultural Negotiation Training (Paper 192)
    Ashley Etemadi
    Workforce Development & Industry Training (WDIT)
     
    Academic Short Paper
    8:00 11:00 16:00 17:00 20:30 0:00 1:00 Session H: Oral presentations The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study (Paper 105)
    Tanmesh Shah and Andreas Reiner
    Track 5: STEM Education Academic Short Paper
                    Promoting Science Identity Exploration: An Analysis of the Game Design Features in WaterWays (Paper 114)
    Tzuchin Chen, Hana Haddad, Corinne Brenner, Jessica Ochoa Hendrix and Mandë Holford
    Track 5: STEM Education Academic Short Paper
                    MedMicroMaps: An Immersive Experience for Infectious Diseases and Medical Microbiology Diagnostics (Paper 179)
    Jane Harrington and Ian Holyoak
    Track 7: Medical & Healthcare Education (MHE) iLEAD Paper
    9:00 12:00 17:00 18:00 21:30 1:00 2:00 Session I: Oral presentations Metaverve Education Research across Latin America: A Systematic Mapping Study (Paper 50)
    Filipe Fernandes and Cláudia Werner
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic Full Paper
                    The Design of Culturally Relevant Immersive Environments and Learning Activities (Submission 86)
    Lisa Dawley
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. iLEAD Presentation
                    Collaboration and Assessment in Educational Practices with Virtual Reality (Paper 115)
    Liane Tarouco, Patrícia Fernanda da Silva, Luis Antonio Licks Missel Machado, Fabricio Herpich, Fabrício Soares and Adonis Rogério Fracaro
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic Full Paper
    10:00 13:00 18:00 19:00 22:30 2:00 3:00   The Evaluation of the Virtual Immersive Learning Laboratory in Health and Nursing (LIASE): A Study in Neuroeducation (Paper 143)
    Karen Cardoso, Milton Antônio Zaro and Patricia Fernanda da Silva
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic Full Paper
                    Transformando El Mantenimiento Industrial: Optimización del Mantenimiento de Robots a Través de Realidad Aumentada (Paper 157)
    Manuel Francisco Martínez Pinilla, Cristian Laverde and Laura Martínez
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic WiP Poster
                    Building Extended Reality Learning Communities in Universities: The CIRE-UNAH Case in Honduras (Paper 167)
    Marcos E. Zuniga-Solorzano and Ramon Fabregat
    Special Track 1: Immersive Learning across Latin America: state of research, use cases and projects. Academic Full Paper
    11:00 14:00 19:00 20:00 23:30 3:00 4:00 Session J: Panel presentation Immersive Education in Practice: Pedagogical Considerations for Designing Deep and Meaningful Immersive Learning Experiences (Paper 158)
    Judy Jaunzems-Fernuk, Cynthie Gaetz, Amanda McArthur and Paula MacDowell
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Panel
    12:00 15:00 20:00 21:00 0:30 4:00 5:00 Featured Talk B From XR Pilots to Full-scale Deployments: A Roadmap
    Randall Rode & Mirjana Spasojevic
       
    13:00 16:00 21:00 22:00 1:30 5:00 6:00 Instant Networking Connect with others in 5-minute chat sessions.    
    USA (PDT) USA (EDT) Scotland (BST) EU (CEST) India (IST) Japan (JST) AUS (AEST) June 5 Presentations Tracks Submission Category
    0:00 3:00 8:00 9:00 12:30 16:00 17:00 Session K: Oral presentations Augmented Didactic: Interacting with 3D Models to Enhance the Memory Systems (Paper 26)
    Luna Lembo, Elèna Cipollone, Pietro Oliva and Francesco Peluso Cassese
    Track 1: Foundations in Immersive Learning Research and Theory Academic Full Paper
                    Virtual Reality and learners cognitive activation: Findings from an Exploratory Study with Retail Apprentices (Submission 101)
    David Kablitz, Matthias Conrad and Stephan Schumann
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Presentation
                    Navigating the Creation of Immersive Learning Environments in Roblox: Integrating Generative AI for Enhanced Simulation-based Learning (Paper 142)
    Yeil Jeong, Yunseo Lee, Gyuri Byun and Jewoong Moon
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
    1:00 4:00 9:00 10:00 13:30 17:00 18:00 Session L: Oral presentations Optimizing Virtual Learning for Classical Poetry: Insights From Spatial Analytics of Student Engagement (Paper 80)
    Kojiro Yano and Eri Yokoyama
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) Academic Short Paper
                    The Impact of Cognitive, Affective, and Psychomotor Learning Perception on Learning Outcomes in the eXtended Reality based Nursing Simulation (Paper 147)
    Yuseon Jeong, Kukhyeon Kim and Jeeheon Ryu
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) Academic Full Paper
                    Method for Evaluation and Classification of Self and Co-regulation of Learning in Immersive Narrative (Paper 175)
    Cristiane Jorge de Lima Bonfim, Leonel Morgado and Daniela Pedrosa
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) Academic Short Paper
    2:00 5:00 10:00 11:00 14:30 18:00 19:00 Session M: Poster session 1 Sensory Potentials in the Immersion Experience of Schoolchildren in Virtual Reality: The Importance of Sensory Integration regarding the Immersion Effect (Paper 72)
    Monika Fuchs-Brantl
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Enhancing Computational Thinking through Constructionist Gaming in a Roblox-supported Virtual Makerspace (Paper 85)
    Gyuri Byun, Jewoong Moon and Chen Sun
    Track 5: STEM Education iLEAD Paper
                    How Virtual Reality Can Support Registered Training Organizations to Design / Conduct Effective Assessments in Accordance with the Principles of Assessment (Paper 109)
    Ke Xu, Michael Cowling and Shweta Singh
    Track 2: Assessment and Evaluation (A&E) Academic WiP Paper
                    "Our Online Classroom": Immersive Web Environment (Paper 112)
    Bárbara Cleto, Filomena Miguel, Carlos Santos, Mário Vairinhos
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Cultivating Digital Talents Using Realistic Educational Content in Korea: During the Pandemic and Amid Literacy Decline (Paper 116)
    Eunhae Kim
    Track 1: Foundations in Immersive Learning Research and Theory iLEAD Paper
                    Student’s Co-creation of Collaborative Learning Spaces on the Metaverse (Paper 118)
    Marie-Luce Bourguet and Elise Omfalos
    Track 5: STEM Education Academic WiP Paper
                    Teaching Traffic Safety Skills to People with Moderate Intellectual Disability Using Augmented Reality (Paper 120)
    Marialena Dalla and Vasiliki Xanthopoulou
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Virtual tourism: analysing the impacts on community-based producers and school audiences (Paper 132)
    Bernardo de La Vega Vinolo and Fabian Frenzel
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic WiP Paper
                    Augmented Reality in Higher Education: Case of Electrical Drawings (Paper 149)
    Houda Mouttalib, Mohamed Tabaa, Mohamed Youssfi and Yassine Bounouader
    Track 5: STEM Education Academic WiP Paper
                    Introduction to Virtual Reality Headset: Experiments with Secondary and Higher Education students (Paper 165)
    Diana Almeida, Maria Castelhano, Leonel Morgado and Daniela Pedrosa
    Track 2: Assessment and Evaluation (A&E) Academic WiP Paper
                    Creating Immersive Learning Experiences with Generative AI: a Case Study in Dental Education (Paper 184)
    Job Oyebisi, Marie-Luce Bourguet and Tony Stockman
    Track 7: Medical & Healthcare Education (MHE) Academic WiP Paper
    3:00 6:00 11:00 12:00 15:30 19:00 20:00        
    4:00 7:00 12:00 13:00 16:30 20:00 21:00 Instant Networking Connect with others in 5-minute chat sessions.    
    5:00 8:00 13:00 14:00 17:30 21:00 22:00        
    6:00 9:00 14:00 15:00 18:30 22:00 23:00 Featured Talk C Project Belonging: Building Local Resilience in U.S Schools
    Amra Sabic-El-Rayess
       
    7:00 10:00 15:00 16:00 19:30 23:00 0:00 Featured Talk D Advancing Inclusive Education Through Immersive Technologies: Key Accessibility Considerations and Recommendations
    Sarune Savickaite
       
    8:00 11:00 16:00 17:00 20:30 0:00 1:00 Tutorial Authoring a Personal GPT for your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper
    Leonel Morgado & Dennis Beck
       
    9:00 12:00 17:00 18:00 21:30 1:00 2:00      
    10:00 13:00 18:00 19:00 22:30 2:00 3:00 Session N: Poster session 2 Creating an Immersive Wayfinding VR Experience Using Design Thinking and Uptale (Paper 75)
    Yameng Cui, Robson Araujo-Junior and Alec Bodzin
    Track 9: Workforce Development & Industry Training (WDIT) iLEAD Paper
                    A CAVE-Based Meteorology Class: From an Instructor’s Perspective (Paper 77)
    Hao He, Xinhao Xu, Shangman Li, Fang Wang, Isaac Schroeder, Eric M. Aldrich, Scottie Murrell, Lanxin Xue and Yuanyuan Gu
    Track 8: Nature & Environmental Sciences (NES) Academic WiP Paper
                    Cozy Games for Learning: Vocabulary Practice with Anim-ELLE Crossing (Paper 110)
    Yingzi Kong and Emily Johnson
    Track 6: Language, Culture, & Heritage (LCH) Academic WiP Paper
                    Mystery of Lehigh Gap: Interaction and Dialogue Systems (Paper 117)
    Xiangyu Hu, Jiayan Zhu, Robson Araujo-Junior, Tarah Cicero, Alec Bodzin, Thomas Hammond, David Anastasio, Zilong Pan and Chad Schwartz
    Track 10: Self and Co-Regulated Learning With Immersive Learning Environments (SCILE) iLEAD Paper
                    Improving Computational Thinking for Learners with Autism in the Virtual World: A Longitudinal Study (Paper 123)
    Nuodi Zhang, Fengfeng Ke, Alex Barrett and Zlatko Sokolikj
    Track 4: Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) Academic WiP Paper
                    Career XRcade Framework: Student-Driven Collaborative Platform for Immersive Career Exploration, Insights from Stakeholders (Paper 145)
    Hanieh Khaleghian, Julianna Piechowicz, Rachael Kaye, and Robert LiKamWa
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Exploring the Therapeutic Potential of Fear Conditioning Using Virtual Reality for Victims of Gender-Based Violence: A Physiological Computing Approach Using Sweat-Sensing Bodysuit (Paper 162)
    Hamida Khatri
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
                    Work in progress—The Piazza Italiana as a Site of VR-Based Linguistic and Cultural Learning (Paper 166)
    Lucia Binotti and Amy Chambless
    Track 6: Language, Culture, & Heritage (LCH) Academic WiP Paper
                    Virtual Immersion: Bridging the Gap Between Construction Management and Civil Engineering Students’ Learning and Performance in Structural Analysis (Paper 170)
    Soundarya Korlapati, Cheryl D Seals, Sathish Akula, Nikolay Sargsyan, Jeffrey Kim and Marta Miletic
    Track 1: Foundations in Immersive Learning Research and Theory Academic WiP Paper
    11:00 14:00 19:00 20:00 23:30 3:00 4:00 Keynote C Strategic Foresight: Redefining the Future of Learning with the State of XR and Immersive Learning Report
    Maya Georgieva
       
    12:00 15:00 20:00 21:00 0:30 4:00 5:00 iLRN Organizing Committee Closing      
×
×
  • Create New...