Jump to content
iLRN2024 Proceedings (iLEAD and selected academic contributions) are now available at our Digital Library. Springer proceedings for Academic Full and Short papers will be available in the Fall. ×
  • iLRN2024 Tutorials
     

    Creating XR learning experiences finally made easy and affordable (3 hours)
    In Person.
    Facilitator: Carl Boel
    Fee: Included in registration, limited by room capacity.

    Despite the many advantages and possibilities of XR for education and training, the lack of good and usable educational applications remains a major concern and barrier for adoption. Custom-made XR applications are often very expensive and do not always fit exactly what you need as an instructor. Well, that changes now! Dexr is dedicated to democratizing XR for learning and training. With Dexr, you can easily create your own XR learning application, without coding a single line. Build an XR application exactly the way you want it. Not fully satisfied afterwards? Edit, expand, and copy your design endlessly. And don’t forget: our platform provides simultaneous support for AR, VR, MR, web or mobile devices, regardless of the device! Our products are specifically designed for learning and training, based on scientific research, ensuring effective transfer of learning. Moreover, we have enriched our platform with smart gamification elements, supporting self-regulated learning strategies. In this workshop you will learn what Dexr does and how our products can enhance your learning and training offerings. You will get an in-depth tutorial of how to work with our products. You will also get a free trial license, after which you can decide to continue to work with us or not, no strings attached. We invite you to experiment with it, and to collaborate in a discussion on how Dexr can impact your workflows. Easy, affordable, and flexible solutions for XR learning content creation. Sounds too good to be true? Drop in and test it for yourself.

     

    Designing Immersive Experiences in ShapesXR (In person in Scotland, Morning 3 hours, Afternoon 3 hours)
    In Person.
    Facilitators: 
    Marco Gilardi; Mohammed Soheeb; Luke Beveridge.
    Fee: Morning $140, Afternoon $180, Both $300

    Developing ad-hoc solutions for immersive education is a complex iterative process that can be made smoother by better understanding of needs of educators by designers and developers and design and development processes by educators. This tutorial aims to bridge the gap between educators and extended reality (XR) designers, by giving participants insight on design and prototyping of immersive education experiences. In this full-day hands-on tutorial session you will learn to design and prototype your own immersive learning experience. We will step-through the design process: ideation, paper prototyping, and prototyping in VR using ShapesXR.

    In the morning, after an overview of the design process we will adopt, we will move into an ideation workshop followed by an introduction to paper prototyping.

    After lunch, we will introduce ShapesXR and move into an hands-on 3D prototyping VR workshop for the reminder of the afternoon. By the end of this tutorial participants will: 1) Have an understanding of design processes for XR 2) Have an understanding of requirement collection 3) Have an understanding of the ideation process 4) Be able to draw 360 paper prototypes and visualise them in 360. 5) Be able to create low-fi 3D prototypes using ShapesXR. Participants should bring their own laptop.

     

    Using Unity Game Engine to Create Immersive Virtual Reality Learning Content (3 hours)
    In Person.
    Facilitators: Leander Mecklenburg; Victoria Lowell.
    Fee: $100

    This tutorial delivers a hands-on introduction to Unity's Game Engine for virtual reality development, without the need for coding expertise. We aim to familiarize you with the environment and the development process, enabling you to kickstart your journey. Moreover, we will delve into potential benefits and challenges, fostering a collaborative spirit to propel your endeavors forward.
     
    First, we will start with an introduction to the advantages and disadvantages of self-developed VR applications and discuss current research methods such as eye-tracking and educational data mining in the context of these applications. Second, we will provide a brief introduction to game engines, focusing on Unity. Third, we will dive into Unity, offering hands-on advice on how to set up your first scene, build it for your VR headset, and place custom 3D models into the scene with interactions. Fourth, we will give you an overview of how to continue your development with Unity, including various resources to make it easier. Finally, we will discuss potential research ideas and projects with the other participants.
     
    ****Important****
    Please download and install Unity (https://unity.com/download#how-get-started), the latest version, and the VR template on your personal computer. You can find detailed instructions here: https://drive.google.com/file/d/1ZU3VkPiGOtHLtA4umB4Zp7SYuKtwZlLS/view?usp=share_link

     

    Authoring a Personal GPT for your Research and Practice: How We Created the QUAL-E Immersive Learning Thematic Analysis Helper (2 hours)
    In Person and Online
    Facilitators: Leonel Morgado; Dennis Beck
    Fee: $75 online, $75 in person

    Thematic analysis in qualitative research is a time-consuming and systematic task, typically done using teams. Team members must ground their activities on common understandings of the major concepts underlying the thematic analysis and define criteria for its development. However, conceptual misunderstandings, equivocations, and lack of adherence to criteria are challenges to the quality and speed of this process. Given the distributed and uncertain nature of this process, we wondered if the tasks in thematic analysis could be supported by readily available artificial intelligence chatbots. Our early efforts point to potential benefits: not just saving time in the coding process but better adherence to criteria and grounding, by increasing triangulation between humans and artificial intelligence. This tutorial will provide a description and demonstration of the process we followed, as two academic researchers, to develop a custom ChatGPT to assist with qualitative coding in the thematic data analysis process of immersive learning accounts in a survey of the academic literature: QUAL-E Immersive Learning Thematic Analysis Helper. In the hands-on time, participants will try out QUAL-E and develop their ideas for their own qualitative coding ChatGPT. Participants that have the paid ChatGPT Plus subscription can create a draft of their assistants. The organizers will provide course materials and slide deck that participants will be able to utilize to continue development of their custom GPT. The paid subscription to ChatGPT Plus is not required to participate in this tutorial, just for trying out personal GPTs during it.

×
×
  • Create New...