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iLRN2024 Proceedings Access ×
  • The Immersive Learning Research Network (iLRN) is an international nonprofit 501(c)3 organization of developers, educators, and research professionals collaborating to develop a the scientific, technical, and applied potential of immersive learning.

    • iLRN2023 Online Has Ended

      The online portion of the iLRN2023 Conference has ended. We are now entering the Liminal Space.

      Thank you to all our presenters, partners, volunteers, attendees, and organizers! Join us June 25 - 29, 2023 for the in-person portion of iLRN2023 at the California Polytechnic State University in San Luis Obispo, California. Click here to see the program.

    • Instructional Design for VR Workshop

      This 3-part workshop will explore instructional design principles and practices as they apply to virtual reality (VR) environments.

      Save $150 off registration with early-bird pricing until April 4.

    • iLRN2023 Registration Open

      Registration for ILRN2023 is open!

      Registration Deadlines
      • Presenter: April 16
      • Early-bird: April 30

    • Our Alternate Reality Game!

      Explore the potential of alternate reality games playing iLRN's ARG "Genesis," an exciting and engaging alternate reality game. As technology continues to advance, so does the way in which we learn and teach. Alternate reality games offer a unique opportunity to enhance and transform the learning experience.

      Free to a limited number of registered iLRN2023 attendees!

    • SOCIAL ACTIVITY

      Immerse California: visit Hearst Castle, sandy beaches & Castoro Cellars vineyard!

    • CONFERENCE

      iLRN2023 Registration is OPEN!

    • IMMERSIVE TECHSPO

      Showcase your immersive learning tech products!

    • APPLICATION

      Help co-create the interdisciplinary knowledge base of immersive learning!

    • MENTOR PROGRAM

      Connecting XR industry practitioners, researchers, stakeholders, & developers!

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    • Immerse California! Tour

      Join us Sunday, June 25th for our pre-conference Immerse California! Experience. We will tour the Hearst Castle and enjoy wine tasting and lunch at Castoro Cellars.

      Purchase your tickets when you register for iLRN2023.

    • Get Ready for iLRN2023 Online!

      iLRN2023 Online is happening next week, May 18 - 20.

      Take a look at our updated program here: https://www.immersivelrn.org/ilrn2023/program

      Click the button below to get more information.

    • iLRN2023 Registration Open

      Registration for ILRN2023 is open!

      Registration Deadlines
      • Presenter: April 16
      • Early-bird: April 30

  • iLRN2023 Program (Test Layout)

    Friday, May 19, 2023

    Time Track and Paper Title Forum Topic (includes Abstract and Discussion Area) Session Location

    9:00 am Pacific US
    12:00 pm Eastern US
    5:00 pm London

    < See time zones >

      Track 9: Workforce & Industry  
    Paper (example): Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world
    Speakers: 
    Sara de Freitas, Genaro Rebolledo-Mendez
    Chair: Jonathon Richter
    Forum Paper 12279 Join Zoom Link

    10:30 am Pacific US
    1:30 pm Eastern US
    6:30 pm London

      Track 3: Galleries, Libraries, Archives, & Museums  
    Short Paper (example): A Summary of Immersive Classroom Tools
    Speaker: David Banner

    Chair: Genevieve Smith-Nunes
    Paper 83921 iLRN Virtual Campus, Track 3 Room
      Track 5: STEM Education  
    Practitioner Paper (example): Programming in LUA Inside World of Warcraft
    Speaker: Thomas Dunlap
    Chair: Jonathon Richter
    Paper 76556 Join Zoom Link
      Track 7: Medical and Healthcare Education  
    Short Paper (example): Upskilling Healthcare Employees with Immersive Learning
    Speaker: Steven Tucker
    Chair: Michael Hamaoka
    Paper 90845 Join Zoom Link

    1:00 pm Pacific US
    4:00 pm Eastern US
    9:00 pm London

      Track 9  Workforce & Industry 
    Practitioner Paper (example): Leveraging Minecraft for Lean Six Sigma (LSS) Training
    Speaker: 
    Marco Rodriguez Tapia
    Chair: Michael Hamaoka
    Forum Paper 31234 Join Zoom Link

     

  • iLRN Website

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