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  1. ALL
    DAY


    18 May 2023      20 May 2023

    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure!
    Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence• Museums & Libraries • Informal Learning • Community & Civic Engagement • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation
    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts.
    Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
    ONLINE in our Virtual Campus
    More information: here

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  2. 12
    AM


    19 May 2023 11:00 PM      20 May 2023 12:00 AM

    Location MAIN STAGE
    Experience the forefront of XR and immersive learning at our virtual showcase! Join Maya Georgieva and Jonathon Richter for an interactive session and virtual tour! Experience the iLRN's State of XR and Immersive Learning Report come to life as we dive into the three research questions: opportunities, barriers, and catalysts, along with the eighteen trends identified by our esteemed expert panel. In this unique session, step into the virtual realm as we explore the research questions of the report. Through this immersive journey, you'll gain valuable insights into the latest trends and findings in XR and immersive learning. Engage in live discussion and Q&A session with experts, educators, and practitioners. Gain insights into implementing XR technologies and harnessing their potential in your own learning initiatives. Be a part of shaping the future of education by experiencing the power of virtual reality and immersive technologies firsthand.
    Presenter Bio: 
    Maya Georgieva is a leading voice in the fields of innovation, immersive storytelling, and frontier technologies. As the Senior Director of the Innovation Center and XR, AI, and Quantum Labs at The New School, she leads a team focused on driving innovation in spatial computing, AI, Quantum Computing, future interfaces, and design. In addition to teaching the signature Immersive Storytelling course at The Parsons School of Design, Maya is a sought-after speaker and has spoken about topics such as the Metaverse, AI, and Quantum at prestigious events such as SXSW and the MIT Media Lab. Her work has been featured in notable publications like The Atlantic and The Economist. Maya has been recognized as one of the 30 Higher Education Influencers to follow in 2022 and is the designer of the first-ever Quantum Computing Design Jam for creatives. She served as the final judge for the MIT Reality Hackathon in 2023 and actively writes and speaks on the topics of digital transformation, immersive storytelling, and the future of learning, creativity, and work. Maya also consults with organizations and startups in this space and serves as a judge and coach for several competitions and accelerator programs. Maya is the co-founder of Digital Bodies, a startup focused on XR and AI and their impact on media and society. She has worked with major tech companies such as IBM, Google, HP, Microsoft, and Meta. Maya has spoken at United Nations, UNESCO and European Commission forums on the ethics of XR and AI and education, policy, and corporate Innovation forums. Maya is also Board Director of Immersive Futures for the Immersive Learning Research Network and with iLRN CEO Jonathon Richter leads the State of XR & Immersive Learning Report project. 

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    ILRN2023

    20 May 2023 12:00 AM      02:00 AM

    CHAIR: Daniel Lindenberger (The University of British Columbia, Canada) LOCATION: Virbela, Expo Hall   Work in Process: Immersive Reality Simulator, a Proposal to Support Siderurgy Processes     Exponenself: Exploring and Strengthening Your Cultural Identity from Virtual Reality to Reality     Work-in-Progress—Exploring the Effectiveness of Multi-User Basic Workflow Assessment Training in Web XR     Using Feedback to Support Learning Statistics in Higher Education Within a Game-Based Learning Environment   The Metaverse Campus: Transforming Learning for International Students     Simulation Training and Preparedness of Fellows in Reproductive Medicine: Comparing Value of Hybrid Workshops with Loan Programs   Mystery of the Lehigh Gap: Summary of the Visual Aspects Designed and Developed for the Dialogue System for Desktop VR Game     Independently Supporting Learners in VR with an AI-enabled Non-Player Character (NPC)   The Role of Virtual Reality in Distance Learning: An Examination of the Efficacy on Student Learning Outcomes, Social Presence, and Collaborative Learning.   Empathetic Chatbot: Enhancing Medical Education with Artificial Intelligence   Action Research on Exploring the Educational Use of VR Platform in Art Education   Gamification System Design for Promoting Heterophily in Accounting Education   Applying Virtual Reality (VR) for Immersive Experiential Learning in Underserved Rural Schools   Teachers’ integration of Immersive Virtual Reality in Enhancing Mathematics Competence among High School Students in an Online Learning Environment: A Narrative Review   Work-in-Progress—Review of the Application of the Spherical Video-Based Virtual Reality in Education: A Case Study of EduVenture-VR and Its Use in Chinese Language Education   Immersive Technology-Enhanced Learning System Design in Civil Engineering Education   Work-in-Progress—Using Virtual Reality to Drive Social Inclusion for Children on the Autism Spectrum in West Africa      

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    ILRN2023

    20 May 2023 12:00 AM      02:00 AM

    CHAIR: Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia) LOCATION: Zoom, foundations   Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today PRESENTER: Hao He   Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness paperlink.pngslides_icon.png PRESENTER: Rhonda Bondie   Trial Assessment of Online Learners' Engagement with 360-degree Architecture Videos PRESENTER: May Kristine Jonson Carlon   Multimodal Data as User’s Performance Recording in XR-based Training Simulation Environment slides_icon.png PRESENTER: Kukhyeon Kim   Designing Interactive Space for the XR Boardgame slides_icon.png PRESENTER: Yuseon Jeong

    Event details


    ILRN2023
  3. 7
    AM


    20 May 2023 07:00 AM      07:50 AM

    Virtual and Mixed Reality has gained momentum in the recent years. COVID-19 pandemic has also accentuated this phenomenon as strict constraints in mobility and outdoors activities were in place. In the past, Virtual Reality (VR), and Mixed Reality (MR) technology more broadly, has been investigated on how it affects people's User Experience (UX) and performance on daily tasks or specialised contexts. Limited research has looked on how VR/MR can be used to support conducting remote research activities. This talk will provide a short introduction on some results and insights generated through research on Multimodality and Synaesthetic-approaches in VR that we have conducted during COVID-19. We utilised a multisensory remote Virtual Environment (VE) approach to bridge the gap between the Virtual and Physical realms and between remoteness and co-location. The talk will present some lessons-learned and implications on conducting and learning from different (and novel) research practices.
    About Genovefa Kefalidou: Dr. Genovefa Kefalidou is a Lecturer in Human-Computer Interaction and Director of EDI within the School of Computing and Mathematical Sciences (CMS) at the University of Leicester. Her research focuses on User Experience (UX), Design and Evaluation of Cognitive Systems, Intelligent Service Design and Human-Data Interaction. Her research is applied in Transport and Healthcare and has a particular focus on designing novel intelligent personalised decision-support systems utilising Ambient Intelligence (AmI) and Mixed –Reality technologies that explore novel 'human-in-the-loop' approaches for optimisation, enhanced UX and performance of AI-based systems and services. She is a Co-I and member of the Management Board of the Trustworthy Autonomous Systems (TAS) Verifiability Node (https://verifiability.org/) where she looks on how trust enhances verifiable Autonomous Systems (AS) and service acceptance. She is also the Athena SWAN Lead and Ethics Officer at CMS.
    This event is part of the iLRN2023 Online Conference.
    Click here to get more information and register.

    Event details


    ILRN2023
  4. 8
    AM


    20 May 2023 08:00 AM      08:50 AM

    The Covid 19 pandemic and associated work-from-home culture reignites the importance of immersive media. Major industries used various terms like Metaverse (Facebook), Mesh (Microsoft), Nth Floor (Accesnture) and so on to invest and commercialize immersive media related products. Traditionally, immersive media is described through a continuum between reality and virtual reality along with intermediate systems known as Augmented and Mixed Reality systems. In the middle of the commercialization efforts and advertisements from software giants, end users are often confused about the best solution for their needs. There are not many studies on analysing end users’ feedback across the continuum of immersive media. This talk will present a comparative study on XR Technologies with respect to ocular, EEG and hand movement parameters of users. I shall present comparison of cognitive load for a virtual flight simulator and between VR and MR interface for a welding task and an Advance Driver Assistance System.

    About Dr. Pradipta Biswas: Pradipta Biswas is an Associate Professor at Indian Institute of Science and vice -chairman at Study Group 9 of International Telecommunication Union, the Telecom branch of UNO. He is known for research on eye tracking applications and cognitive load estimation. Earlier, he was a Senior Research Associate and Governing Body (Title: B1) Fellow at University of Cambridge, UK.

    This event is part of the iLRN2023 Online Conference.
    Click here to get more information and register!

    Event details


    ILRN2023
  5. 9
    AM


    20 May 2023 09:00 AM      10:00 AM

    CHAIR: Andreas Dengel (Goethe-University of Frankfurt, Germany) LOCATION: Zoom, foundations   Augmented Reality in Higher Education: a Case Study in Medical Education Danai Korre (University of Edinburgh, UK)
    Andrew Sherlock (University of Strathclyde, UK)   PRESENTER: Danai Korre ABSTRACT. During lockdown, we piloted a variety of augmented reality (AR) experiences in collaboration with subject matter experts from different fields aiming at creating remote teaching and training experiences. In this paper, we present a case study on how AR can be used as a teaching aid for medical education with pertinent focus on remote and social distanced learning. We describe the process of creating an AR experience that can enhance the knowledge and understanding of anatomy for medical students. The Anatomy Experience is an AR enhanced learning experience developed in collaboration with the Medical School of the University of Edinburgh aiming to assist medical students understand the complex geometry of different parts of the human body. After conducting a focus group study with medical students, trainees, and trainers, we received very positive feedback on the Anatomy Experience and its effects on understanding anatomy, enriching the learning process, and using it as a tool for anatomy teaching.

    Event details


    ILRN2023
  6. 2
    PM


    20 May 2023 02:00 PM      03:00 PM

    CHAIR: Jeff Ferguson (University of Westminster, UK) LOCATION: ZOOM, workshops  Technical Considerations for Designing and Implementing Immersive Learning Applications PRESENTER: Daphne Economou ABSTRACT. Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources. A good framework, guidelines, and pipelines help ensure those requirements are met, facilitating the design and development process towards a more agile and faster process where pitfalls can be identified earlier. The proposed workshop and panel will: (a) Initiate a discussion addressing the areas that require immediate consideration for the provision of a knowledge base to support the design and development of immersive learning applications to meet the pedagogical needs while facilitating a more agile and faster approach; (b) propose methodologies, technical considerations and best practices to achieve this goal, and (c) facilitate teams building to work in this direction, extending iLRN available resources and collaboration opportunities.

    Event details


    ILRN2023
  7. 4
    PM


    20 May 2023 04:00 PM      04:50 PM

    Although the adoption of the Metaverse is evolving at a slower speed than anticipated, it is still happening worldwide. In many cases, when creating an environment for the Metaverse, the aim is to simulate reality, a certain condition or an activity taking place in the physical world. However, when a simulation is not required, creating a virtual world involves the composition and development of a multisensory, synthetic environmental representation, which does not necessarily resemble physical spaces and within which these activities may appropriately unfold. This direction of research and education will be discussed with the help of relevant theoretical frameworks and several case studies. Furthermore, the art of creating virtual form, spaces and narratives for the Metaverse can ideally be taught within the Metaverse and towards this end, relevant implementations will be presented and discussed.
    About Dimitris Charitos:  Dimitris Charitos is a Professor at the Department of Communication and Media Studies and the Head of the Department of Digital Arts and Cinema of the National and Kapodistrian University of Athens spatialmedia.ntlab.gr, where he teaches human-machine communication, interactive design, digital art, virtual environment design and visual communication. He studied Architecture (NTU Athens) and CAD (University of Strathclyde) and holds a PhD in interactive and virtual environment design. He has participated in more than 15 research projects and has more than 100 publications in books, journals and conference proceedings. His artistic practice includes electronic music (1983-1993), audiovisual and interactive installations and virtual environments (1997- today). He has participated in 15 exhibitions in Greece, UK, Canada and Cyprus.
    This event is part of the iLRN2023 Online Conference.
    Click here to get more information and register.

    Event details


    ILRN2023
  8. 5
    PM


    20 May 2023 05:00 PM      05:50 PM

    Lets delve into the Metaverse concept and explore it  through a Latin American lens. Join me as we embark on a journey to discover how Latin American culture, creativity, and innovation are influencing and shaping the metaverse landscape.
    About Juan Manuel Escobar: Producer, director and advisor in Virtual and Augmented Reality projects, passionate about connecting the immersive reality industry in Colombia and Latam and promoting immersive and interactive media for its application in multiple industries. Co-founder of Aroa Studio, Creator of the XR Latam network, Co-founder of the Colombian Association of Immersive and Emerging Realities XRCOL and active member of the Immersive Learning Research Network chapter Colombia. B.F.A in Visual Arts , and previously Producer and Director of Documentaries and Life-Style. Professor of Virtual and Augmented Reality in postgraduate programs. Immersive Realities and Metaverse speaker.
    This event is part of the iLRN2023 Online Conference.
    Click here to get more information and register.

    Event details


    ILRN2023

    20 May 2023 05:00 PM      05:50 PM

    It's understood that Team Building relates to the cohesion of groups that already identify as a team while community building help groups of relative strangers to find a shared identity and reason to be together. Remio, a Social VR platform designed explicitly for team building, is expanding it's features and services to include community building going forward. Let's talk about how lessons from team building can be applied to this endeavor, and the core elements being introduced to make these communities possible.
    About Lance Powell: As Product Manager at Remio, my role includes contributing to design, platform quality, and day-to-day project management. Concurrently, I'm the CTO of VEDX Solution, a VR education company deploying VR programs to schools. Here, I'm guiding the development of apps for workforce development and 360 libraries. I've also been a lecturer in Virtual Worlds at Behcesehir University and made keynote speeches and attended panels at GDC, art, and technology conferences. My educational background is in Cognitive Science.

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    ILRN2023
  9. 6
    PM


    20 May 2023 06:00 PM      06:50 PM

    Come along as Jackie Lee explores the virtually endless potential of immersive learning. New technologies like virtual reality and the Metaverse have removed physical obstacles from schooling. We'll look at how immersive learning is changing the way people learn and opening up new options for both teachers and students.

    About Dr. Lee:  Jackie Lee, Ph.D. is a cross-disciplinary inventor in VR/AR, learning, and Affective Computing. He worked on Intel's RealSense 3D cameras and Project Alloy (the first all-in-one VR headset). He did biosensing and behavioral research at the Affective Computing Group at MIT Media Lab. He did his master thesis focusing on Spatial User Interface and Augmented Reality. Jackie is the recipient of the Virtual World Society's Nextant Rising Star Prize at AWE 2020. He is part of the Oculus Launch Pad 2020 program and a two-time recipient of Epic Games' MegaGrants.

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    ILRN2023

    20 May 2023 06:00 PM      07:00 PM

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, researchers   Role of adaptation phase in educational results of Virtual Reality communication training for managers PRESENTER: Dmitriy Vinitskiy ABSTRACT. Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists but is typically neglected by organizers and researchers of corporate training with virtual reality. The study tests how the adaptation phase to technology affects the educational outcome and cognitive load. For the study, 102 people (35.3 ± 11.2 years old), including students and working managers, were trained to give feedback to a colleague. They were divided into three groups: general adaptation, specialized adaptation for communication training, and no adaptation. EEG was used to measure cognitive load score. As a result, it was found that both groups with pre-adaptation showed higher educational outcomes and experienced less cognitive load during the main training. No difference was found between the types of adaptation.
    Immersive Educational Recycling Assistant (ERA): Learning Waste Sorting in Augmented Reality PRESENTER: Qiming Sun ABSTRACT. For a sustainable living, it is everyone's responsibility to do our best at recycling. However, waste classification can be complex. The existing resources may not have sufficient information or dynamic feedback to resolve our everyday garbage disposal. In this work, we design an interactive mobile Augmented Reality (AR) application, Educational Recycling Assistant (ERA), to educate people in doing sound day-to-day waste management. ERA utilizes dynamic object detection and provides in-situ guidance for proper garbage disposal. A user study was designed and conducted to investigate the effects and the user experiences. We found that the users achieved significantly higher garbage binning accuracy with the ERA app. The participants also improved their recycling and garbage disposal knowledge after using the app, particularly in complex items.

    Event details


    ILRN2023
  10. 7
    PM


    20 May 2023 07:00 PM      07:50 PM

    The climate crisis poses an existential threat to the world and by extension to our ability to pass on heritage. It threatens the parts that make up cultural landscapes, including bio diversity, archaeological sites, historic buildings, historic artefacts and the ways of life that give rise to intangible heritage. Consequently, heritage organisations including museums, world heritage sites, geo parks and heritage agencies are increasingly concerned with monitoring, adapting to and mitigating against climate change. A new project DACCHE brings together partners in Iceland, Faroe Islands, Sweden, Norway, Ireland and Scotland to investigate how digital technologies can help address the impacts of climate change on heritage and wider society. Through DACCHE we will be exploring how citizen science can help monitor effects of climate change, how digitisation can provide some resilience and how virtual reality simulations of climate futures can motivate behavioural change to mitigate against climate change.
    Discussing the potential of connecting immersive learning as a method for communicating and engaging users with heritage threatened by the current climate crisis, Dr. Alan Miller and Catherine Cassidy will explore a variety of examples and connect opportunities for educators and museums around the world facing similar challenges. As a special preview of iLRN2024's Grand Challenge theme and conference, this presentation will contain some special opportunities and possible collaborative possibilities for the entire Immersive Learning Research Network. 
    Speaker Bios:

    Alan Miller lectures on “Computer Communications” and “Digital Preservation and promotion of heritage” in the School of Computer Science.  Alan’s research explores the ways that 3D technologies can be utilised to address sustainable development including the promotion of Climate Action.  Maria Andrei is PhD student in Computer Science at the School of Computer Science, University of St Andrews. She is researching how Virtual Reality can improve climate change science communication and influence pro-environmental behaviour. Catherine Anne Cassidy is a research fellow in the School of Computer Science. She recently completed her PhD which investigated strategies for preservation and promotion of threatened cultural and natural heritage using democratised 3D digitisation.  They work as part of the open Virtual Worlds group (www.openvirtualworlds.org) and in the Northern Heritage Network (northernheritage.org)

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    ILRN2023

    20 May 2023 07:00 PM      07:50 PM

    The education system is rapidly changing as the globe and technology continue to change. There will probably be some kind of hybrid learning in the metaverse for the upcoming generation of pupils. A co-founder of VEDX in 2020 has stepped up to help schools create VR labs at their institutions in order to meet this challenge. The business focuses on the global adoption of virtual reality, providing students with immersive and engaging learning opportunities. VEDX is dedicated to granting access to cutting-edge technology that will improve the future of education because of its strong confidence in the transformative potential of VR technology.
    About Jay Schnoor: Jay Schnoor has dedicated his life to international education and VR. He believes the next generation of students in the world will have some form of hybrid learning in the Metaverse, which is why he co-founded VEDX in 2020. His company focuses on VR Deployment across the world and is working to help schools make VR labs a reality at their institutions.

    Event details


    ILRN2023
  11. 11
    PM


    20 May 2023 11:00 PM      11:50 PM

    There is a disconnect between XR developers and educators. Champions in Higher Education for XR (CHEX) is a consortium that aims to close that gap by advocating for the needs of educators and excellence in instructional design in XR. Under the Immersive Learning Research Network, CHEX brings college and university educator XR enthusiasts together to discuss the needs of educators, to cultivate peer learning networks and to speak with one voice. Join us to learn what we share in common and how we can work together to help promote best practices, facilitate collaborative XR projects within and among higher education institutions and build a solid pedagogical foundation for XR and immersive learning.
    About Rob Theriault: Rob Theriault is the Immersive Technology Manager for Georgian College in Ontario, Canada. Prior to taking this position, Rob was a 35 year veteran paramedic and former Critical Care Flight Paramedic. Rob also taught paramedics for almost as many years. After introducing virtual reality into the paramedic program at Georgian and helping to create a VR hub in the library, Rob was asked to lead the exploration and integration of VR for Georgian’s seven campuses. Since the start of 2020 Georgian has launched over twenty virtual reality pilots in program areas such as Indigenous language learning, Veterinary Technician, Biotech, Paramedic, Nursing, Power Engineering, Events Management, Maritime Ship Navigation and others. In 2022, Rob received the Virtual World Society’s prestigious Nextant Educator Prize which honors those individuals who dedicate their work to enhancing the educational XR experience for others.
    This event is part of the iLRN2023 Online Conference.
    Click here to get more information and register.

    Event details


    ILRN2023
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