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    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

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    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

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    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University
    Jun 26

    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University

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    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented

    • 1 Grand Ave, San Luis Obispo, California, CA 93407, United States
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Online Events

  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
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    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

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  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
     - 

    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

  • Genesis ARG, Heat One
    Jun 17
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    Genesis ARG, Heat One

    The world as we know it is in jeopardy. Rumor has it that the sinister Dr. Roberto Nasir, who mysteriously disappeared six months ago, is back and ready to launch his latest invention, Genesis. Moreover, our expert group of data scientists have just reported that he is looking to hire participants for his final set of trials for this ‘world changing’ machine. Hitcher Encounters has joined han

  • Bringing immersive in: Current field advancements bringing a new dawn to our everyday lives
    Jun 17
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    Bringing immersive in: Current field advancements bringing a new dawn to our everyday lives

    Boris Terrano, is currently a visiting professor at the University of Waterloo, Canada, where he introduces young critical minds to the endless potential of immersive technology. Debating the possibilities of bringing machine learning technology into the everyday home, he claims he is on the way to creating "the next Alexa or Google Home" 2021. He poses the question “Why should other immersive tec

  • Genesis ARG: Heat Two
    Jun 17
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    Genesis ARG: Heat Two

    The world as we know it is in jeopardy. Rumor has it that the sinister Dr. Roberto Nasir, who mysteriously disappeared six months ago, is back and ready to launch his latest invention, Genesis. Moreover, our expert group of data scientists have just reported that he is looking to hire participants for his final set of trials for this ‘world changing’ machine. Hitcher Encounters has joined han

  • Genesis ARG: Heat Three
    Jun 17
     - 

    Genesis ARG: Heat Three

    The world as we know it is in jeopardy. Rumor has it that the sinister Dr. Roberto Nasir, who mysteriously disappeared six months ago, is back and ready to launch his latest invention, Genesis. Moreover, our expert group of data scientists have just reported that he is looking to hire participants for his final set of trials for this ‘world changing’ machine. Hitcher Encounters has joined han

  • 9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University
    Jun 26
     - 

    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University

    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented


    • 1 Grand Ave, San Luis Obispo, California, CA 93407, United States
  • Revolutionizing Education: AI, Metaverse, and the Human-Centric Future of Learning
    Jun 26
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    Revolutionizing Education: AI, Metaverse, and the Human-Centric Future of Learning

    Amidst the rapid evolution of emerging technologies, humanity, technology, and education converge at a critical juncture. This captivating keynote explores the transformative power of artificial intelligence, the metaverse, immersive experiences, and community centralization in revolutionizing education and empowering tomorrow's leaders. We will scrutinize innovative frameworks for AI-driven educa

  • Gaming for Good: How Video Games Cultivate Social and Emotional Learning
    Jun 26
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    Gaming for Good: How Video Games Cultivate Social and Emotional Learning

    Compassion is empathy in action, and action is what games do best! The emotional affordances in some video games can enable players to practice social and emotional learning (SEL) skills in spaces free from real-world consequences. Emerging research suggests that these competencies are, in fact, teachable. With thoughtful guidance, games can help youth manage emotions, demonstrate empathic concern

  • The iLRN2023 “Framework for Aggregation and Identification of Design Standards” (FAIDS) Workshop Series
    Jun 26
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    The iLRN2023 “Framework for Aggregation and Identification of Design Standards” (FAIDS) Workshop Series

    What are the biggest design obstacles currently faced by the iLRN community? How do we quickly develop a shared understanding of these issues? As we begin working on these challenges, how do we allow interdisciplinary synergies to flourish?  To answer these questions, the iLRN working group for the “Framework for Aggregation and Identification of Design Standards” (FAIDS) is running a two-par

  • The Creative Frontier: AI and The Making of a New Immersive Reality
    Jun 27
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    The Creative Frontier: AI and The Making of a New Immersive Reality

    As we stand at the precipice of technological advancement, artificial intelligence (AI) emerges as a powerful force reshaping our creative landscapes and ushering in a new era of immersive experiences and innovation renaissance. This talk explores the intersection of AI and the making of immersive worlds that blur the lines between the virtual and real , where human ingenuity converges with intell

  • It’s snazzy, but is it useful? Practitioner’s views on meaningful use cases for healthcare XR.
    Jun 27
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    It’s snazzy, but is it useful? Practitioner’s views on meaningful use cases for healthcare XR.

    The global virtual reality market size, valued at 21.83 billion USD in 2021, is expected to expand with an annual growth rate of 15.0% from 2022 to 2030. Virtual Reality, although massively known for immersive gaming and entertainment, has revolutionized education and training during the last years in many fields. In medicine, VR has been used from the simulated reconstruction of organs to preoper

  • Immersive Learning and Inclusivity: Raising Awareness, Identifying Opportunities and Challenges, and Adapting Practice
    Jun 28
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    Immersive Learning and Inclusivity: Raising Awareness, Identifying Opportunities and Challenges, and Adapting Practice

    Immersive learning research and practice cannot hold their promises without setting inclusivity as a high priority. This workshop aims to raise awareness of inclusivity and accessibility in education; identify opportunities and challenges for inclusivity when creating and deploying immersive learning experiences; share good practice; and induce reflection on one’s own practice and research agenda.

  • 2023 iLRN Awards Dinner and Masquerade Ball
    Jun 29
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    2023 iLRN Awards Dinner and Masquerade Ball

    Join us for iLRN's gala event: The Awards Dinner and Masquerade Ball for the Immersive Learning Research Network's 9th annual worldwide conference LIVE in San Luis Obispo, California on the beautiful campus of CalPoly! 2023 Awards in Academic, Practitioners, Immersive Futures, and Network Choice categories will be presented.  Information on iLRN2023 Awards categories, criteria, and jury pa


    • San Luis Obispo, California
  • VIRTUAL WATCH PARTY for iLRN2023 Awards in the +12 hour zone
    Jun 29
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    VIRTUAL WATCH PARTY for iLRN2023 Awards in the +12 hour zone

    Close out the iLRN2023 Online Conference at the Awards Virtual Watch Party!  Did you win an award?!? Come and be showered with virtual glitter and bathed in song and lights!  We'll watch highlights of the Awards Show in California and give award winners special moments whenever possible!  See the iLRN2023 Awards page on our website for information on awards criteria, jury panels, and

  • Exploration and Deployment of XR in Higher Education
    Jun 29
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    Exploration and Deployment of XR in Higher Education

    This presentation will focus on the use of virtual, mixed and augmented reality (XR) technologies in the field of higher education. XR is a medium that is likely to revolutionize the way students learn and interact with educational content. During the presentation, Rob will discuss the various ways in which XR technologies, predominantly virtual reality (VR), are being utilized at Georgian College

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