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    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

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    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

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    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University
    Jun 26

    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University

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    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented

    • 1 Grand Ave, San Luis Obispo, California, CA 93407, United States
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Online Events

  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
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    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

  • Getting Started with Instructional Design for VR
    Apr 17
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    Getting Started with Instructional Design for VR

    THIS EVENT IS SOLD OUT! Virtual reality (VR) is becoming an increasingly popular medium for delivering learning experiences in talent development and education. Because of this growing demand, many instructional design practitioners are looking to broaden their repertoire to include designing for VR. However, upskilling resources teaching learning design for VR are scarce.    This 3

  • Using AI Tools for Creative Process
    Apr 21
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    Using AI Tools for Creative Process

    The next Emerging Media Community of Practice (EMCoP) event is “Using AI Tools for Creative Process” and will feature three presenters. Two confirmed presenters are Dr. Derek Jacoby from the University of Victoria, and Dr. Benedict Carpenter van Barhold from Nottingham Trent University in the UK. The event will take place over Zoom on Friday, April 21st from 12:00-1:00 pm PST.  Sign up on Eve

  • 9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18
     - 

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

  • Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)
    May 19
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    Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations   Development of a 3D Modelling Gallery Based on Virtual Reality PRESENTER: Zhaoyu Xu   STEAM Project Exhibition in the Metaverse for Deaf High School Students Affective Empowerment PRESENTER: Stylianos Mystakidis   Designing

  • Session 14: Doctoral Colloquium (EU/AUS time zone friendly)
    May 19
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    Session 14: Doctoral Colloquium (EU/AUS time zone friendly)

    CHAIR:  Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops The Relationship between Presence, Flow and Interest in Immersive Learning Applications for Higher Education PRESENTER: David Fernes   The Effectiveness of Immersive Soft Skills Training in Higher Education PRESENTER: Esra Çakı   Doctoral Colloquium—a Comparison B

  • Session 15A: T5. STEM Education ZOOM
    May 19
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    Session 15A: T5. STEM Education ZOOM

    CHAIR:  Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game PRESENTER: Shari Metcalf   Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment PRESENTER: Sebastia

  • Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM
    May 19
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    Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM

    CHAIRS:  Maritina Keleri (University of Westminster, UK) Ian Roy (Brandeis University, United States) Jordan Tynes (Wellesley College, United States) LOCATION: Zoom, workshops Jordan Tynes (Wellesley College, United States) Ian Roy (Brandeis University, United States) Maritina Keleri (University of Westminster, UK) The iLRN 2023 “Framework

  • Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM
    May 19
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    Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM

    CHAIR: Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops     Charles Thull (Old Dominion University, United States) Noah Glaser (University of Missouri, United States) Doctoral Colloquium—Social, Technological, & Pedagogical Design Considerations of SVVR Systems for Autistic Learners: a Systematic L

  • Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 19
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    Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Leonel Morgado (INESC TEC & Universidade Aberta, Portugal) LOCATION: Zoom, foundations Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education PRESENTER: Birte Heinemann   A Portable Multi-User

  • Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 20
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    Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia) LOCATION: Zoom, foundations   Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today PRESENTER: Hao He   Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness paperlink.pngslides_icon.png PRESENTER: Rhonda Bondie  

  • Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM
    May 20
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    Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM

    CHAIR: Andreas Dengel (Goethe-University of Frankfurt, Germany) LOCATION: Zoom, foundations   Augmented Reality in Higher Education: a Case Study in Medical Education Danai Korre (University of Edinburgh, UK) Andrew Sherlock (University of Strathclyde, UK)   PRESENTER: Danai Korre ABSTRACT. During lockdown, we piloted a variety of augmented reali

  • Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM
    May 20
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    Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM

    CHAIR: Jeff Ferguson (University of Westminster, UK) LOCATION: ZOOM, workshops  Technical Considerations for Designing and Implementing Immersive Learning Applications PRESENTER: Daphne Economou ABSTRACT. Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources. A goo

  • Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM
    May 20
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    Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, researchers   Role of adaptation phase in educational results of Virtual Reality communication training for managers PRESENTER: Dmitriy Vinitskiy ABSTRACT. Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists b

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  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
     - 

    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

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