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eSTEAM-powered Immersive Learning: Enhancing Experiences through Active Engagement and Collaboration



In this presentation, Knox Grammar Preparatory School in Sydney showcases how they use immersive Virtual Reality (VR) and Augmented Reality (AR) in inquiry learning projects for students from Kindergarten to Year 6. The presenters will demonstrate a range of inquiry units that provide students with meaningful and engaging learning programs, fostering critical thinking, creativity, and collaboration skills. Through the VR and AR projects, students can safely explore and develop prototypes for various concepts and phenomena in a controlled virtual environment. This enables them to observe, experiment, code, and interact with 3D objects and simulations that enhance their understanding of complex topics. The presentation will describe the pedagogical principles and technological tools used to create immersive and engaging learning experiences. Examples of student work and feedback will be shared, highlighting the benefits and challenges of using VR and AR in the classroom. The demonstrated deep learning of the students through their inquiry projects has important implications for future research and practice in the field of immersive learning. Educators interested in incorporating VR and AR into their teaching practices will benefit from the recommendations presented. Overall, this presentation offers insights into how immersive VR and AR technologies can support inquiry-based learning across subjects and age groups. It provides a case study of successful integration of these technologies in contemporary classrooms, demonstrating their potential to engage students and enhance their learning experiences.

The Knox Grammar immersive presentation platform:




About the Presenters

Nely Daher is a K-6 educator and Kindergarten Team Leader who is driven to make a positive difference in the future of education. Her passion is to empower students to become innovators of change by instilling and equipping them with confidence, agency, identity and self-efficacy whilst nurturing quality learning and life skills needed in our VUCA world. 

Ian Fairhurst is a passionate educator who leads the Innovation and Technology Team at Knox Grammar Preparatory School in Sydney, Australia. He specializes in inquiry-based, real-world STEM learning, and leveraging technology to empower students to become authentic change-makers. With a Master of Education in Innovation and Change Ian is dedicated to helping students develop the skills they need to succeed in a complex and technology-driven world. 

Sue Floro is an audacious educational thinker who understands the importance of a future focused, experience rich curriculum that encourages K-6 students to seek solutions to issues on a global scale. She has led the development of a school based curriculum platform, with the deep integration of the purposeful use of technology to design, create and innovate, at her school in Australia. Sue believes in the power of children to creatively solve great big world problems, and enjoys providing an environment where they can do just that! 

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