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Anasol Peña-Rios

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  1. Version 1.0.0

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    iLRN 2023 Camera-ready Templates and Formats
  2. Welcome to the 9th International Conference of the Immersive Learning Research Network! If you are participating in the iLRN2023 conference please introduce yourself
  3. Bienvenid@s a iLRN Capítulo México! Este es un espacio para colaborar y compartir tu todo lo que sea relacionado a aprendizaje inmersivo en México. Por favor presentate, incluye tu nombre tu afiliacion y por que estas interesado en este Capítulo.
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    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.
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    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence• Museums & Libraries • Informal Learning • Community & Civic Engagement • Special Education • Geosciences • Data Visualization and Analytics • Assessment & Evaluation The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. Scholars and professionals working from informal and formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they may share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners. ONLINE in our Virtual Campus More information: here
  6. Version 4

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    iLRN2023 CALL FOR PAPERS & PROPOSALS 9th International Conference of the Immersive Learning Research Network Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Information about submissions for peer review & publication.
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    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting from you, the Chairs from different SubCommittees to one another so as to provide context and coordination among the various critical dimensions of conference organization. The remaining 1/2 hour is intended for organic discussion and committee collaboration.The bulk of the work completed by each subcommittee should, thus, be accomplished BETWEEN meetings and following the timeline as much as possible. Questions and conflicts should be posted in the iLRN Discord in the respective iLRN2023 Organizators channel. Committee Members can access & add to the Organizing Committee (i.e. "Organizators") Agenda and Notes using your @immersivelrn.org email address.
  8. © The Immersive Learning Research Network 2021

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    We invite Immersive Learning researchers for original contributions on how to use XR within the emergent knowledge of learning sciences to transform our communities. Submission deadline: 15 Nov 2022. Springer - Journal of Education and Information Technologies (EAIT) Call for Papers: Special Issue on Disruption, Innovation and Resiliency in Immersive Learning Impact Factor: 2.917 (2020) Five year impact factor: 2.953 (2020) Full call for papers available and information on how to submit: https://www.springer.com/journal/10639/updates/23143934 Important dates Paper submission deadline: extended to 15 November 2022 Anticipated notification of acceptance to authors: 15 January 2023 28 February 2023 Revised papers received by: 28 February 2023 15 April 2023 Notification of final version acceptance: 31 March 2023 15 May 2023 Guest Editors Anasol Peña-Rios (BT Research Labs, UK), (Lead guest editor) Daphne Economou (University of Westminster, UK) Dennis Beck (University of Arkansas, USA) Please direct questions to: *****@*****.org The interdisciplinary field of Immersive Learning has been experiencing a sustained increase in applications, particularly given the increase in innovative technologies available to researchers, developers and instructors. Communities such as the Immersive Learning Research Network (iLRN) have challenged researchers and practitioners to showcase innovative applications of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts. But many questions remain, such as how to make sure that XR educational experiences consolidate into well-established learning tools, scalable and correctly assessed. Moreover, the interdisciplinary nature of these applications has created new bridges between researchers, computer scientists, educators, gamers, UI/UX designers, developers, among others, all while considering ethics, standards and values, developing the field of Immersive Learning research. This special issue is edited in cooperation with the Immersive Learning Research Network (iLRN). iLRN is an international organization of developers, educators, and research professionals collaborating to develop the scientific, technical, and applied potential of immersive learning (https://immersivelrn.org/). The Immersive Learning Research Network fosters communities (also known as Houses) with a shared interest in advancing a specific, identified area of application of immersive learning: Assessment and Evaluation (A&E) Early Childhood Development & Learning (ECDL) Galleries, Libraries, Archives, & Museums (GLAM) Inclusion, Diversity, Equity, Access, & Social Justice (IDEAS) K-12 STEM Education Language, Culture, & Heritage (LCH) Medical & Healthcare Education (MHE) Nature & Environmental Sciences (NES) Workforce Development & Industry Training (WDIT) Computer Science, Game Design, & Learning Sciences (Fundamental Theory) Moreover, iLRN has challenged the community towards the systematization of this field with the Immersive Learning Knowledge Tree initiative. How can researchers bridge their different epistemological landscapes to combine their efforts and develop the field of immersive learning research? For this reason, we call upon the community of Immersive Learning researchers for original contributions of innovative research that focus on how we might use these powerful XR tools and devices within the emergent knowledge of learning sciences to transform our communities. We call on the experts of these disciplines to envision ways of working together to better engage in our work in ways befitting the world we live in – and the world we could build together with vision, integrity, and collaborative discipline. We seek contributions towards: Immersive Technologies, Systems and Devices in learning and training Immersive Environments and Multidimensional Spaces in learning and training Virtual, augmented and mixed reality for education and training Multi-modal Immersive Learning Environments Collaboration and Social Computing in Immersive Learning Context-aware Computing in Immersive Learning Environments Assessment and Learning Analytics in Immersive Learning Environments Natural and Built Environments as Immersive Learning Spaces Immersive Learning and Training Applications Human Factors for Immersive Learning Special Education using Immersive Technologies Personalized and Adaptive Recommender Technology for Immersive Learning Game-based Learning and Immersive Serious Games A Glance into the Future: Innovations, Challenges and Applications The Immersive Learning Knowledge Tree initiative: methodologies, theoretical approaches, frameworks, and models towards systemization of immersive learning research. Submission Authors are encouraged to submit high-quality, original work that has neither appeared in, nor is under consideration by other journals. Papers submitted to and presented at the 2022 8th Annual Conference of the Immersive Learning Research Network are invited to submit extended versions of their work to this Special Issue. Extended versions of papers submitted to the Immersive Learning Research Network conference must contain about 50% new material and the title must clearly and unmistakably differ from the title of the article presented at the conference. Papers should be prepared by following the instructions for authors of the journal at http://www.springer.com/10639. Authors should submit their manuscript based on the following steps: Login to Education and Information Technologies Journal submission system (https://www.editorialmanager.com/eait/default1.aspx) In ‘Select Article Type’ select the option ‘SI: Disruption, Innovation, and Resiliency in Immersive Learning’ Upload your manuscript Complete the additional information form and submit your contribution Author Resources All papers will be reviewed following standard reviewing procedures for the Journal. Springer provides a host of information about publishing in a Springer Journal on their Journal Author Resources page, including FAQs, Tutorials along with Help and Support.
  10. During the iLRN 2022 Conference, the network hosted a number of online & face-to-face workshops to contribute to the IEEE Technical Committee on Immersive Learning Environments. Here are the results! The Immersive Learning Research Network hosted a series of brainstorming and collaboration workshops as part of the network's collaboration with the IEEE Technical Committee on Immersive Learning Environments during their 8th annual conference online and in Vienna, Austria last Spring. The synthesis and interpretation of these workshops - as well as a printable PDF version is now available from the iLRN Framework for Aggregation and Identification of Design Standards page!https://immersivelrn.org/pages/faids
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