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    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

     - 

    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

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    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University
    Jun 26

    9th International Conference of the Immersive Learning Research Network - Face-to-Face @ California Polytechnic State University

     - 

    The 9th International Conference of the Immersive Learning Research Network (iLRN 2023) will be an innovative and interactive gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented

    • 1 Grand Ave, San Luis Obispo, California, CA 93407, United States
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Online Events

  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
     - 

    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

  • Getting Started with Instructional Design for VR
    Apr 17
     - 

    Getting Started with Instructional Design for VR

    THIS EVENT IS SOLD OUT! Virtual reality (VR) is becoming an increasingly popular medium for delivering learning experiences in talent development and education. Because of this growing demand, many instructional design practitioners are looking to broaden their repertoire to include designing for VR. However, upskilling resources teaching learning design for VR are scarce.    This 3

  • 9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18
     - 

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

  • Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)
    May 19
     - 

    Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations   Development of a 3D Modelling Gallery Based on Virtual Reality PRESENTER: Zhaoyu Xu   STEAM Project Exhibition in the Metaverse for Deaf High School Students Affective Empowerment PRESENTER: Stylianos Mystakidis   Designing

  • Session 14: Doctoral Colloquium (EU/AUS time zone friendly)
    May 19
     - 

    Session 14: Doctoral Colloquium (EU/AUS time zone friendly)

    CHAIR:  Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops The Relationship between Presence, Flow and Interest in Immersive Learning Applications for Higher Education PRESENTER: David Fernes   The Effectiveness of Immersive Soft Skills Training in Higher Education PRESENTER: Esra Çakı   Doctoral Colloquium—a Comparison B

  • Session 15A: T5. STEM Education ZOOM
    May 19
     - 

    Session 15A: T5. STEM Education ZOOM

    CHAIR:  Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game PRESENTER: Shari Metcalf   Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment PRESENTER: Sebastia

  • Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM
    May 19
     - 

    Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM

    CHAIRS:  Maritina Keleri (University of Westminster, UK) Ian Roy (Brandeis University, United States) Jordan Tynes (Wellesley College, United States) LOCATION: Zoom, workshops Jordan Tynes (Wellesley College, United States) Ian Roy (Brandeis University, United States) Maritina Keleri (University of Westminster, UK) The iLRN 2023 “Framework

  • Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM
    May 19
     - 

    Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM

    CHAIR: Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops     Charles Thull (Old Dominion University, United States) Noah Glaser (University of Missouri, United States) Doctoral Colloquium—Social, Technological, & Pedagogical Design Considerations of SVVR Systems for Autistic Learners: a Systematic L

  • Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 19
     - 

    Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Leonel Morgado (INESC TEC & Universidade Aberta, Portugal) LOCATION: Zoom, foundations Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education PRESENTER: Birte Heinemann   A Portable Multi-User

  • Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 20
     - 

    Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia) LOCATION: Zoom, foundations   Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today PRESENTER: Hao He   Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness paperlink.pngslides_icon.png PRESENTER: Rhonda Bondie  

  • Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM
    May 20
     - 

    Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM

    CHAIR: Andreas Dengel (Goethe-University of Frankfurt, Germany) LOCATION: Zoom, foundations   Augmented Reality in Higher Education: a Case Study in Medical Education Danai Korre (University of Edinburgh, UK) Andrew Sherlock (University of Strathclyde, UK)   PRESENTER: Danai Korre ABSTRACT. During lockdown, we piloted a variety of augmented reali

  • Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM
    May 20
     - 

    Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM

    CHAIR: Jeff Ferguson (University of Westminster, UK) LOCATION: ZOOM, workshops  Technical Considerations for Designing and Implementing Immersive Learning Applications PRESENTER: Daphne Economou ABSTRACT. Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources. A goo

  • Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM
    May 20
     - 

    Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, researchers   Role of adaptation phase in educational results of Virtual Reality communication training for managers PRESENTER: Dmitriy Vinitskiy ABSTRACT. Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists b

Browse By Month

  • iLRN2023 Conference Organization Committee Fortnightly Meeting
    Jan 04
     - 

    iLRN2023 Conference Organization Committee Fortnightly Meeting

    Meeting on Zoom (by invitation only) Please come to the iLRN2023 Organizing Committee Meetings on Wednesdays (fornightly for the time being) and be prepared to provide a brief report, summarizing your work from your Role as described in the iLRN Conference Organizing Committee Roles & Responsibilities Handbook. NOTE: These meetings are intended to last about an hour, with high level reporting

  • Getting Started with Instructional Design for VR
    Apr 17
     - 

    Getting Started with Instructional Design for VR

    THIS EVENT IS SOLD OUT! Virtual reality (VR) is becoming an increasingly popular medium for delivering learning experiences in talent development and education. Because of this growing demand, many instructional design practitioners are looking to broaden their repertoire to include designing for VR. However, upskilling resources teaching learning design for VR are scarce.    This 3

  • 9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference
    May 18
     - 

    9th International Conference of the Immersive Learning Research Network - iLRN Virtual & Across the Metaverse Online Conference

    Learning Across the Metaverse: Building an Evidence-based Framework through Science, Community, Vision, & Adventure! Educational Technology • Pedagogy • Computer Science• Serious Games • 3D Collaboration • Digital Twins • Embodied Pedagogical Agents • Medical & Healthcare Education • Workforce & Industry • Cultural Heritage • Language Learning • K-12 STEM • Artificial Intelligence

  • Post Qualitative Virtuality: assembling reality as new material for teaching and learning
    May 18
     - 

    Post Qualitative Virtuality: assembling reality as new material for teaching and learning

    This presentation will address the kinds of support Dr. Eleanor Dare believes is needed to help faculty and students to effectively use and critically encounter XR, describing some of the technical and epistemic strategies which aim to balance technical competency with critical theory.  Here, Dare will outline a post -qualitative approach (St. Pierre, 2020, 2021, Grant, 2018) to teaching VR and AR

  • Reflections on XR & AI within Education
    May 18
     - 

    Reflections on XR & AI within Education

    XR & AI have long been sibling technologies co-evolving with each other. This keynote from Voices of VR podcast host Kent Bye will present some of the frameworks he uses to help navigate the interdisciplinary nature of experiential design, why embodied cognition is so important for XR Education, and how to make sense of the recent inflection points in AI as well as where it overlaps with XR. H

  • Immersive Intelligence and Education: Challenges & Opportunities
    May 18
     - 

    Immersive Intelligence and Education: Challenges & Opportunities

    Advances in AI have been accelerating in the past few years especially deep learning models that have gone viral during 2022 where millions have been experimenting with Ai systems such as Dalle-2, Midjourney and ChatGPT. This resulted in a heated discussion around whether to embrace such technology and transform education or ban such models for cheating potential. As these applications have major

  • Metaverse Adventure: "Meet the Makers"
    May 18
     - 

    Metaverse Adventure: "Meet the Makers"

    Metaverse Adventure : Meet The Makers   Meet The Makers In his most recent achievement, Ben orchestrated the 3rd Polys - WebXR Awards, which marked several firsts. The event showcased the first red carpet and award presentation streamed from both a volumetric capture stage and an LED stage, and delivered the virtual trophies in holographic displays.  His next show “Meet the Makers” is foc

  • Women on the Frontlines of XR: An XR Women Panel
    May 18
     - 

    Women on the Frontlines of XR: An XR Women Panel

    XR Women has been holding meetings in XR Women Hall on the iLRN Campus every week since November 2020. In this panel, members of the XR Women community will describe the cutting-edge work they do in XR and Web3. They will trace their path into the field and the skills they brought with them as well as others they gained along the way, how educators can prepare students for careers in immersive tec

  • eSTEAM-powered Immersive Learning: Enhancing Experiences through Active Engagement and Collaboration
    May 18
     - 

    eSTEAM-powered Immersive Learning: Enhancing Experiences through Active Engagement and Collaboration

    In this presentation, Knox Grammar Preparatory School in Sydney showcases how they use immersive Virtual Reality (VR) and Augmented Reality (AR) in inquiry learning projects for students from Kindergarten to Year 6. The presenters will demonstrate a range of inquiry units that provide students with meaningful and engaging learning programs, fostering critical thinking, creativity, and collaboratio

  • More than the Sims: Harnessing the Power of the Metaverse to Ethically Engage, Motivate, and Connect the Future Workforce
    May 18
     - 

    More than the Sims: Harnessing the Power of the Metaverse to Ethically Engage, Motivate, and Connect the Future Workforce

    In 2021, two issues that dominated both headlines and management discussions were the extension of remote work resulting from the ongoing pandemic and the explosive hype of the "metaverse." What if these issues were to collide? As industry and agencies alike grapple with engaging their remote workforce during the "great resignation/reset," the go-to platforms for meetings and gatherings have repre

  • Integrating VR into real classrooms: Practical, pedagogical and learning insights from the VR School Study
    May 19
     - 

    Integrating VR into real classrooms: Practical, pedagogical and learning insights from the VR School Study

    Much of the evidence on educational virtual reality (VR) is based on quasi-experimental, cross-sectional research designed to measure the effectiveness of a specific VR application. This research is commonly conducted by university or industry researchers on mainly adult populations. This presentation showcases a different framework for research from the VR School Study, now in its 7th year (www.v

  • MarineXR: Comparing the impact of two different ocean AR experiences on student motivation and engagement
    May 19
     - 

    MarineXR: Comparing the impact of two different ocean AR experiences on student motivation and engagement

    Augmented realty is increasingly used as a learning tool in educational settings. There are a wide variety of different AR implementations ranging from simple 3D model viewers to more interactive and dynamic content such as videos and animations. We developed two different types of AR experiences around ocean education: (1) a "tap-to-place" highly-immersive narrated experience that uses the princi

  • Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)
    May 19
     - 

    Session 12A: T3. Galleries, Libraries, Archives, & Museums (GLAM)

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations   Development of a 3D Modelling Gallery Based on Virtual Reality PRESENTER: Zhaoyu Xu   STEAM Project Exhibition in the Metaverse for Deaf High School Students Affective Empowerment PRESENTER: Stylianos Mystakidis   Designing

  • Session 13: WIP Posters (EU Time zone friendly)
    May 19
     - 

    Session 13: WIP Posters (EU Time zone friendly)

    LOCATION: Virbela, Expo Hall Alexander Vanhulsel (Thomas More University of Applied Sciences, Belgium) Carl Boel (Thomas More University of Applied Sciences, Belgium) Lizzy Bleumers (Thomas More University of Applied Sciences, Belgium) Dieter Struyf (Thomas More University of Applied Sciences, Belgium) Towards a University-Wide Implementatio

  • Session 14: Doctoral Colloquium (EU/AUS time zone friendly)
    May 19
     - 

    Session 14: Doctoral Colloquium (EU/AUS time zone friendly)

    CHAIR:  Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops The Relationship between Presence, Flow and Interest in Immersive Learning Applications for Higher Education PRESENTER: David Fernes   The Effectiveness of Immersive Soft Skills Training in Higher Education PRESENTER: Esra Çakı   Doctoral Colloquium—a Comparison B

  • Session 15A: T5. STEM Education ZOOM
    May 19
     - 

    Session 15A: T5. STEM Education ZOOM

    CHAIR:  Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, foundations Shifts in Student Attitudes and Beliefs about Science Through Extended Play in an Immersive Science Game PRESENTER: Shari Metcalf   Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment PRESENTER: Sebastia

  • "Down the Rabbit Hole: Alternate Reality Games in Education"
    May 19
     - 

    "Down the Rabbit Hole: Alternate Reality Games in Education"

    How can we use Alternate Reality Games (ARGs) for educational purposes. ARGs use transmedia storytelling to build a world and share a story across different platforms; which often uses real-world interactions to help tell this virtual story, such as phone calls, websites, social media accounts, and live events (Schrier, 2016; Schrier, Torner, & Hammer, 2018). ARGs have been used to market game

  • Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM
    May 19
     - 

    Session 15B: FAIDS WORKSHOP: "Let’s put iLRN to work: Discovering a Common Vision for our Worldwide Nonprofit Organization" ZOOM

    CHAIRS:  Maritina Keleri (University of Westminster, UK) Ian Roy (Brandeis University, United States) Jordan Tynes (Wellesley College, United States) LOCATION: Zoom, workshops Jordan Tynes (Wellesley College, United States) Ian Roy (Brandeis University, United States) Maritina Keleri (University of Westminster, UK) The iLRN 2023 “Framework

  • Metavethics: Ethical, integrity and social implications of the metaverse
    May 19
     - 

    Metavethics: Ethical, integrity and social implications of the metaverse

    Forecasts predict that by 2026 a quarter of the population will spend at least an hour a day in the Metaverse or digital virtual environments. Currently several tech companies are trying to understand how to design an entirely new immersive world, but when considering attitudinal, behavioral and social aspects of human diversity it is logical to ask how the Metaverse could be truly designed by peo

  • Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 19
     - 

    Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Leonel Morgado (INESC TEC & Universidade Aberta, Portugal) LOCATION: Zoom, foundations Session 17B: T1. Foundations in Immersive Learning Research and Theory ZOOM Learning Analytics & Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education PRESENTER: Birte Heinemann   A Portable Multi-User

  • VR beyond the Surgical Suite: Training for Patient Care & Safety
    May 19
     - 

    VR beyond the Surgical Suite: Training for Patient Care & Safety

    Healthcare organizations carry the responsibility to ensure caregivers demonstrate competency to maintain the highest standards of patient safety and quality of care. A lapse in that care can result in serious physical and emotional harm to the patient, and financial repercussions for the healthcare organization. The burden of education and training is overwhelming for the healthcare industry. Eve

  • Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM
    May 19
     - 

    Session 17A: Doctoral Colloquium (USA/EU time zone friendly) ZOOM

    CHAIR: Noah Glaser (University of Missouri, United States) LOCATION: Zoom, workshops     Charles Thull (Old Dominion University, United States) Noah Glaser (University of Missouri, United States) Doctoral Colloquium—Social, Technological, & Pedagogical Design Considerations of SVVR Systems for Autistic Learners: a Systematic L

  • Session 18 Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools
    May 19
     - 

    Session 18 Growing the Knowledge Tree: Core concepts, methods, outcomes, and tools

    Location ZOOM Researchers   The Immersive Learning Knowledge Tree is a conceptual framework that supports a common understanding of the diverse field of immersive learning. The ILKT is based on 1) The premise of the importance of developing a common language; 2) The premise of the importance of not only using similar terminology as other researchers, but also having a deep understanding

  • SPECIAL SESSION: Immersive Learning Showcase. iLRN's State of XR and Immersive Learning Report
    May 19
     - 

    SPECIAL SESSION: Immersive Learning Showcase. iLRN's State of XR and Immersive Learning Report

    Location MAIN STAGE Experience the forefront of XR and immersive learning at our virtual showcase! Join Maya Georgieva and Jonathon Richter for an interactive session and virtual tour! Experience the iLRN's State of XR and Immersive Learning Report come to life as we dive into the three research questions: opportunities, barriers, and catalysts, along with the eighteen trends identified by ou

  • Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM
    May 20
     - 

    Session 20A: T1. Foundations in Immersive Learning Research and Theory ZOOM

    CHAIR: Jorge Luis Bacca (Fundación Universitaria Konrad Lorenz, Colombia) LOCATION: Zoom, foundations   Outdated or Not? A Case Study of How 3D Desktop VR Is Accepted Today PRESENTER: Hao He   Exploring Data Analytics in Mixed Reality Simulations to Measure Teacher Responsiveness paperlink.pngslides_icon.png PRESENTER: Rhonda Bondie  

  • Session 20B: WIP Posters (US/AUS time zone friendly) EXPO HALL
    May 20
     - 

    Session 20B: WIP Posters (US/AUS time zone friendly) EXPO HALL

    CHAIR: Daniel Lindenberger (The University of British Columbia, Canada) LOCATION: Virbela, Expo Hall   Work in Process: Immersive Reality Simulator, a Proposal to Support Siderurgy Processes     Exponenself: Exploring and Strengthening Your Cultural Identity from Virtual Reality to Reality     Work-in-Progress—Exploring the Effectiveness o

  • Bridging the Gap between Physical, Digital and Virtual: Learning Lessons in conducting Research
    May 20
     - 

    Bridging the Gap between Physical, Digital and Virtual: Learning Lessons in conducting Research

    Virtual and Mixed Reality has gained momentum in the recent years. COVID-19 pandemic has also accentuated this phenomenon as strict constraints in mobility and outdoors activities were in place. In the past, Virtual Reality (VR), and Mixed Reality (MR) technology more broadly, has been investigated on how it affects people's User Experience (UX) and performance on daily tasks or specialised contex

  • AR/VR/MR – How Does it Matter – Comparing XR technologies with respect to human factors
    May 20
     - 

    AR/VR/MR – How Does it Matter – Comparing XR technologies with respect to human factors

    The Covid 19 pandemic and associated work-from-home culture reignites the importance of immersive media. Major industries used various terms like Metaverse (Facebook), Mesh (Microsoft), Nth Floor (Accesnture) and so on to invest and commercialize immersive media related products. Traditionally, immersive media is described through a continuum between reality and virtual reality along with intermed

  • Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM
    May 20
     - 

    Session 24: SPECIAL SESSION: Augmented reality in higher education: a case study in medical education ZOOM

    CHAIR: Andreas Dengel (Goethe-University of Frankfurt, Germany) LOCATION: Zoom, foundations   Augmented Reality in Higher Education: a Case Study in Medical Education Danai Korre (University of Edinburgh, UK) Andrew Sherlock (University of Strathclyde, UK)   PRESENTER: Danai Korre ABSTRACT. During lockdown, we piloted a variety of augmented reali

  • Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM
    May 20
     - 

    Session 23: WORKSHOP: Technical Considerations for Designing and Implementing Immersive Learning Applications ZOOM

    CHAIR: Jeff Ferguson (University of Westminster, UK) LOCATION: ZOOM, workshops  Technical Considerations for Designing and Implementing Immersive Learning Applications PRESENTER: Daphne Economou ABSTRACT. Immersive learning designers and developers constantly need help balancing pedagogical requirements, and user experience needs against available technical resources. A goo

  • Teaching artistic creation within (and for) the Metaverse
    May 20
     - 

    Teaching artistic creation within (and for) the Metaverse

    Although the adoption of the Metaverse is evolving at a slower speed than anticipated, it is still happening worldwide. In many cases, when creating an environment for the Metaverse, the aim is to simulate reality, a certain condition or an activity taking place in the physical world. However, when a simulation is not required, creating a virtual world involves the composition and development of a

  • Shaping the Metaverse: a Latin American Approach
    May 20
     - 

    Shaping the Metaverse: a Latin American Approach

    Lets delve into the Metaverse concept and explore it  through a Latin American lens. Join me as we embark on a journey to discover how Latin American culture, creativity, and innovation are influencing and shaping the metaverse landscape. About Juan Manuel Escobar: Producer, director and advisor in Virtual and Augmented Reality projects, passionate about connecting the immersive reality indus

  • Team Building and Community Building in VR: A Comparison
    May 20
     - 

    Team Building and Community Building in VR: A Comparison

    It's understood that Team Building relates to the cohesion of groups that already identify as a team while community building help groups of relative strangers to find a shared identity and reason to be together. Remio, a Social VR platform designed explicitly for team building, is expanding it's features and services to include community building going forward. Let's talk about how lessons from t

  • Exploring the Boundless Possibilities of Immersive Education
    May 20
     - 

    Exploring the Boundless Possibilities of Immersive Education

    Come along as Jackie Lee explores the virtually endless potential of immersive learning. New technologies like virtual reality and the Metaverse have removed physical obstacles from schooling. We'll look at how immersive learning is changing the way people learn and opening up new options for both teachers and students. About Dr. Lee:  Jackie Lee, Ph.D. is a cross-disciplinary inventor in VR/AR,

  • Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM
    May 20
     - 

    Session 28B: T9. Workforce Development & Industry Training (WDIT) & T.10 SCILE ZOOM

    CHAIR: Daniela Pedrosa (University of Aveiro & CIDTFF, Portugal) LOCATION: Zoom, researchers   Role of adaptation phase in educational results of Virtual Reality communication training for managers PRESENTER: Dmitriy Vinitskiy ABSTRACT. Adaptation to new devices and interfaces is actively studied by user experience and human-computer interaction specialists b

  • Heritage & Climate Change:  a 2024 iLRN Grand Challenge
    May 20
     - 

    Heritage & Climate Change: a 2024 iLRN Grand Challenge

    The climate crisis poses an existential threat to the world and by extension to our ability to pass on heritage. It threatens the parts that make up cultural landscapes, including bio diversity, archaeological sites, historic buildings, historic artefacts and the ways of life that give rise to intangible heritage. Consequently, heritage organisations including museums, world heritage sites, geo pa

  • Tour the Future of Education: A Stroll through  Content and Creation
    May 20
     - 

    Tour the Future of Education: A Stroll through Content and Creation

    The education system is rapidly changing as the globe and technology continue to change. There will probably be some kind of hybrid learning in the metaverse for the upcoming generation of pupils. A co-founder of VEDX in 2020 has stepped up to help schools create VR labs at their institutions in order to meet this challenge. The business focuses on the global adoption of virtual reality, providing

  • Driving The Future of XR In Education
    May 20
     - 

    Driving The Future of XR In Education

    There is a disconnect between XR developers and educators. Champions in Higher Education for XR (CHEX) is a consortium that aims to close that gap by advocating for the needs of educators and excellence in instructional design in XR. Under the Immersive Learning Research Network, CHEX brings college and university educator XR enthusiasts together to discuss the needs of educators, to cultivate pee

  • A Lantern, a Garden and a Tree for co-creating our future
    May 21
     - 

    A Lantern, a Garden and a Tree for co-creating our future

    The Immersive Learning Research Network (ILRN) is a 501(c)3 not-for-profit member association of immersive learning professionals who seeks out, showcases, and innovates on "what works" in Immersive Learning for the public good, together. In this closing keynote for the online conference of iLRN2023, iLRN Chief Executive Officer and Board President Jon/athon Richter will cast the work of over 15 y

  • iLRN2023 online closing celebration beach parties!
    May 21
     - 

    iLRN2023 online closing celebration beach parties!

    Hop on the iLRNetwork Virtual Campus powered by Virbela for the official closing of our 9th Annual Worldwide online conference! 

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